Split simulation systems
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TASKS.md
7
TASKS.md
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- Replaced separate T-junction and cross-junction props/tools with one topology-inferred `Junction` prop and one editor tool.
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- Moved junction ratio presets into balancing data.
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- Replaced hardcoded `EPairEffect` variants with parameterized surface interaction verbs and balance-owned magnitudes.
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- Introduced a small public `SimulationEngine` facade over an internal simulation system implementation.
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- Temporarily introduced and then removed a public `SimulationEngine` facade after review showed it was pure delegation.
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- Updated design documentation for generic junctions and parameterized surface interactions.
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- Removed the temporary `SimulationCoreSystem` catch-all and made `SimulationEngine` the real orchestration point.
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- Split simulation behavior into purposeful systems for player actions, network propagation, consumers, leaks, surface interactions, robot safety, reactors, rule events, and forecasts.
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- Kept `Systems` limited to behavior-owning systems; shared traversal, band, and carrier math helpers live at the simulation root.
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## Current Work
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## Future Work
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1. Continue splitting the internal simulation system into smaller action, network, consumer, leak, surface interaction, robot safety, reactor, rule, and forecast systems.
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1. Continue reducing helper surface where classes no longer carry enough responsibility after future changes.
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2. Add advanced editor workflows for explicit reactor binding selection, explicit door edge selection, electricity wall leak face selection, and rule event authoring.
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3. Verify and polish the Win2D app on Windows where the XAML compiler can run.
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4. Update README and any affected docs to reflect the new schema, .NET target, editor controls, and deterministic defaults.
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