Implement Godot grid viewport rendering

This commit is contained in:
2026-05-13 03:43:05 +02:00
parent b939246ba4
commit 4a3fd37ab4
7 changed files with 819 additions and 32 deletions

View File

@@ -0,0 +1,40 @@
[remap]
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uid="uid://dlisn0ksvlt2v"
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metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Terrain/terrain_tilemap.png"
dest_files=["res://.godot/imported/terrain_tilemap.png-37fc7f48e81d272b617dcdd0ccab8c0e.ctex"]
[params]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1