Implement Godot grid viewport rendering
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14
TASKS.md
14
TASKS.md
@@ -45,7 +45,7 @@ The Godot frontend (src/ReactorMaintenance.Godot) has a complete UX scaffold (sp
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**Goal:** Replace the grid placeholder with a functional, interactive tile-based viewport.
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- [ ] **Task 2.1: Create GridViewport control**
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- [x] **Task 2.1: Create GridViewport control**
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- Location: src/ReactorMaintenance.Godot/Controls/GridViewport.cs
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- Custom Control that renders the level grid via CanvasItem._draw()
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- Supports configurable tile size (default 48px)
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@@ -53,35 +53,35 @@ The Godot frontend (src/ReactorMaintenance.Godot) has a complete UX scaffold (sp
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- Exposes SelectedCell, RobotPosition, HoveredCell properties
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- Fires OnCellSelected, OnCellHovered, OnGridClicked signals
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- [ ] **Task 2.2: Implement terrain rendering**
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- [x] **Task 2.2: Implement terrain rendering**
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- Draw floor tiles with graphite/steel palette per ART.md
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- Draw wall tiles with darker steel, reinforced silhouettes
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- Apply subtle hue shifts between adjacent floor plates (no checkerboard)
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- Support layer opacity rules (surface full / underground 25% or 50%)
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- [ ] **Task 2.3: Implement prop rendering**
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- [x] **Task 2.3: Implement prop rendering**
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- Draw props at cell centers with semantic colors
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- Show state indicators (enabled/disabled, producing/starved)
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- Use generated asset textures where available, fall back to procedural badges
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- Support prop highlight for selected cell
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- [ ] **Task 2.4: Implement robot marker**
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- [x] **Task 2.4: Implement robot marker**
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- Draw robot sprite at current RobotPosition
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- Show direction indicator
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- Use maintenance_robot.png from Assets/Characters
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- Animate on position change (optional, low priority)
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- [ ] **Task 2.5: Implement hazard rendering**
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- [x] **Task 2.5: Implement hazard rendering**
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- Draw surface hazards on affected floor cells
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- Use semantic colors: fuel (red slicks), coolant (blue-cyan), electricity (yellow arcs), heat (orange-white)
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- Show hazard intensity via saturation/opacity
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- [ ] **Task 2.6: Implement cell selection highlight**
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- [x] **Task 2.6: Implement cell selection highlight**
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- Draw selection rectangle around selected cell
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- Draw reachable/actionable hints on valid move targets
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- Support hover highlight on non-selected cells
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- [ ] **Task 2.7: Implement underground network visualization**
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- [x] **Task 2.7: Implement underground network visualization**
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- Draw carrier-colored network lines between adjacent cells with positive flow
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- Fuel = red, Coolant = blue, Electricity = yellow
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- Render sources as large centered dots
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