Refactor cells for dual tile rendering
This commit is contained in:
@@ -4,8 +4,8 @@ C# WinUI 3 + Win2D level editor for the deterministic grid simulation described
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## Projects
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- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, forecasts, simulation turns, JSON serialization, and swappable difficulty balancing profiles.
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- `src/ReactorMaintenance.Win2D`: Win2D editor app for painting square grid cells, loading/saving levels, advancing simulation turns, and activating the reactor.
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- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, forecasts, simulation turns, versioned JSON serialization, and swappable difficulty balancing profiles.
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- `src/ReactorMaintenance.Win2D`: Win2D editor app for painting floor/wall terrain plus cell props, loading/saving levels, advancing simulation turns, and activating the reactor.
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- `tests/ReactorMaintenance.Simulation.Tests`: unit tests for deterministic simulation behavior.
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## Commands
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@@ -11,7 +11,7 @@ public sealed class FireAndElectricalHazardEffect : ISimulationEffect
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hazards = hazards with { ElectricalCharge = hazards.ElectricalCharge + Balancing.Current.ElectricalChargeIncrease };
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var hasFuel = hazards.FuelVapor >= Balancing.Current.FuelVaporFireThreshold || hazards.LiquidFuel >= Balancing.Current.LiquidFuelFireThreshold;
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var hasIgnition = hazards.Heat >= Balancing.Current.HeatIgnitionThreshold || hazards.ElectricalCharge >= Balancing.Current.ElectricalIgnitionThreshold || cell is { Kind: ECellKind.Generator, Powered: true };
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var hasIgnition = hazards.Heat >= Balancing.Current.HeatIgnitionThreshold || hazards.ElectricalCharge >= Balancing.Current.ElectricalIgnitionThreshold || cell is { Prop: ECellProp.Generator, Powered: true };
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if ((hasFuel && hasIgnition) || hazards.Fire)
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{
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hazards = hazards with {
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@@ -6,10 +6,10 @@ public sealed class MachineEffect : ISimulationEffect
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{
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public CellState Apply(CellState cell)
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{
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var hazards = cell.Kind switch {
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ECellKind.Generator when cell.Powered => cell.Hazards with { Heat = cell.Hazards.Heat + Balancing.Current.GeneratorHeatIncrease },
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ECellKind.CoolingPump when cell.Powered => cell.Hazards with { Heat = cell.Hazards.Heat - Balancing.Current.CoolingPumpHeatReduction },
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ECellKind.Reactor => cell.Hazards with { Heat = cell.Hazards.Heat + Balancing.Current.ReactorHeatIncrease },
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var hazards = cell.Prop switch {
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ECellProp.Generator when cell.Powered => cell.Hazards with { Heat = cell.Hazards.Heat + Balancing.Current.GeneratorHeatIncrease },
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ECellProp.CoolingPump when cell.Powered => cell.Hazards with { Heat = cell.Hazards.Heat - Balancing.Current.CoolingPumpHeatReduction },
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ECellProp.Reactor => cell.Hazards with { Heat = cell.Hazards.Heat + Balancing.Current.ReactorHeatIncrease },
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_ => cell.Hazards
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};
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@@ -32,28 +32,37 @@ public static class LevelEditor
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var cell = level.GetCell(position);
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cell = tool switch {
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EEditorTool.Floor => cell with { Kind = ECellKind.Floor },
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EEditorTool.Floor => cell with { Terrain = ECellTerrain.Floor },
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EEditorTool.Wall => cell with {
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Kind = ECellKind.Wall,
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Terrain = ECellTerrain.Wall,
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Prop = ECellProp.None,
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Pipe = EPipeMedium.None,
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Flow = Balancing.Current.MinHazardValue,
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Pressure = Balancing.Current.MinHazardValue,
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LeakRate = Balancing.Current.MinHazardValue,
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PipeOpen = false,
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Powered = false
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},
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EEditorTool.Reactor => cell with { Kind = ECellKind.Reactor },
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EEditorTool.Reactor => cell with { Terrain = ECellTerrain.Floor, Prop = ECellProp.Reactor },
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EEditorTool.CoolingPump => cell with {
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Kind = ECellKind.CoolingPump,
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Terrain = ECellTerrain.Floor,
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Prop = ECellProp.CoolingPump,
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Powered = true
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},
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EEditorTool.Generator => cell with {
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Kind = ECellKind.Generator,
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Terrain = ECellTerrain.Floor,
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Prop = ECellProp.Generator,
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Powered = true
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},
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EEditorTool.PressureRegulator => cell with { Kind = ECellKind.PressureRegulator },
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EEditorTool.PressureRegulator => cell with { Terrain = ECellTerrain.Floor, Prop = ECellProp.PressureRegulator },
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EEditorTool.DiagnosticTerminal => cell with {
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Kind = ECellKind.DiagnosticTerminal,
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Terrain = ECellTerrain.Floor,
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Prop = ECellProp.DiagnosticTerminal,
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Powered = true
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},
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EEditorTool.ControlTerminal => cell with {
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Kind = ECellKind.ControlTerminal,
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Terrain = ECellTerrain.Floor,
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Prop = ECellProp.ControlTerminal,
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Powered = true
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},
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EEditorTool.CoolantPipe => cell with {
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@@ -100,7 +109,7 @@ public static class LevelEditor
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_ => cell
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};
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if (cell.Kind == ECellKind.Wall)
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if (cell.Terrain == ECellTerrain.Wall)
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cell = cell with { Hazards = new() };
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return level.SetCell(position, cell);
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@@ -1,18 +1,28 @@
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace ReactorMaintenance.Simulation;
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public static class LevelSerializer
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{
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private const int c_CurrentVersion = 1;
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public static string Serialize(LevelState level)
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{
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return JsonSerializer.Serialize(level, Options);
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return JsonSerializer.Serialize(new LevelFile {
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Version = c_CurrentVersion,
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Level = level
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}, Options);
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}
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public static LevelState Deserialize(string json)
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{
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var level = JsonSerializer.Deserialize<LevelState>(json, Options) ?? throw new InvalidOperationException("Level file did not contain a level.");
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var file = JsonSerializer.Deserialize<LevelFile>(json, Options) ?? throw new InvalidOperationException("Level file did not contain a level.");
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var level = file.Version switch {
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c_CurrentVersion => file.Level,
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_ => throw new InvalidOperationException($"Unsupported level file version {file.Version}.")
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};
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return level.Cells.Length != level.Width * level.Height ? throw new InvalidOperationException("Level cell count does not match its dimensions.") : level;
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}
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@@ -20,4 +30,10 @@ public static class LevelSerializer
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WriteIndented = true,
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Converters = { new JsonStringEnumConverter() }
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};
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private sealed record LevelFile
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{
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public int Version { get; init; }
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public LevelState Level { get; init; } = new();
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}
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}
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@@ -1,10 +1,14 @@
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namespace ReactorMaintenance.Simulation;
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public enum ECellKind
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public enum ECellTerrain
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{
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Empty,
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Floor,
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Wall,
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Wall
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}
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public enum ECellProp
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{
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None,
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Reactor,
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CoolingPump,
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Generator,
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@@ -68,7 +72,8 @@ public sealed record HazardState
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public sealed record CellState
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{
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public ECellKind Kind { get; init; } = ECellKind.Floor;
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public ECellTerrain Terrain { get; init; } = ECellTerrain.Floor;
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public ECellProp Prop { get; init; }
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public EPipeMedium Pipe { get; init; }
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public int Flow { get; init; }
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public int Pressure { get; init; }
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@@ -78,7 +83,7 @@ public sealed record CellState
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public bool Powered { get; init; }
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public bool DoorLocked { get; init; }
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public HazardState Hazards { get; init; } = new();
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public bool IsWalkable => Kind != ECellKind.Wall && Kind != ECellKind.Empty;
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public bool IsWalkable => Terrain != ECellTerrain.Wall;
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public bool HasPipe => Pipe != EPipeMedium.None;
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}
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@@ -110,7 +115,7 @@ public sealed record LevelState
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for (var x = Balancing.Current.FirstGridCoordinate; x < width; x++)
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{
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if (x == Balancing.Current.FirstGridCoordinate || y == Balancing.Current.FirstGridCoordinate || x == width - Balancing.Current.NeighborDistance || y == height - Balancing.Current.NeighborDistance)
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cells[y * width + x] = cells[y * width + x] with { Kind = ECellKind.Wall };
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cells[y * width + x] = cells[y * width + x] with { Terrain = ECellTerrain.Wall };
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}
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}
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@@ -116,10 +116,10 @@ public sealed class SimulationEngine(IEnumerable<ISimulationEffect> effects, IEn
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private static GlobalState UpdateGlobal(LevelState level, CellState[] cells)
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{
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var reactorHeat = cells.Where(c => c.Kind == ECellKind.Reactor).Select(c => c.Hazards.Heat).DefaultIfEmpty(level.Global.CoreHeat).Max();
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var poweredGenerators = cells.Count(c => c is { Kind: ECellKind.Generator, Powered: true, Hazards.Fire: false });
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var poweredPumps = cells.Count(c => c is { Kind: ECellKind.CoolingPump, Powered: true, Hazards.Fire: false });
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var damagedCriticalCells = cells.Count(c => c.Kind is ECellKind.Reactor or ECellKind.Generator or ECellKind.CoolingPump && c.Hazards.Stability <= Balancing.Current.CriticalCellStabilityThreshold);
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var reactorHeat = cells.Where(c => c.Prop == ECellProp.Reactor).Select(c => c.Hazards.Heat).DefaultIfEmpty(level.Global.CoreHeat).Max();
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var poweredGenerators = cells.Count(c => c is { Prop: ECellProp.Generator, Powered: true, Hazards.Fire: false });
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var poweredPumps = cells.Count(c => c is { Prop: ECellProp.CoolingPump, Powered: true, Hazards.Fire: false });
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var damagedCriticalCells = cells.Count(c => c.Prop is ECellProp.Reactor or ECellProp.Generator or ECellProp.CoolingPump && c.Hazards.Stability <= Balancing.Current.CriticalCellStabilityThreshold);
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var stability = Rules.Clamp(level.Global.FacilityStability - damagedCriticalCells);
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var lost = reactorHeat >= Balancing.Current.MeltdownCoreHeatThreshold || stability <= Balancing.Current.StabilityCollapseThreshold;
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var status = lost ? reactorHeat >= Balancing.Current.MeltdownCoreHeatThreshold ? "CORE MELTDOWN" : "FACILITY STABILITY COLLAPSE" : "STABILIZE SYSTEMS";
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@@ -137,9 +137,9 @@ public sealed class SimulationEngine(IEnumerable<ISimulationEffect> effects, IEn
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private static bool IsReactorReady(LevelState level)
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{
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var hasReactor = level.Cells.Any(c => c.Kind == ECellKind.Reactor);
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var hasStablePower = level.Global.Power >= Balancing.Current.ReactorReadyPowerThreshold || level.Cells.Any(c => c is { Kind: ECellKind.Generator, Powered: true, Hazards.Fire: false });
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var hasCooling = level.Global.Cooling >= Balancing.Current.ReactorReadyCoolingThreshold || level.Cells.Any(c => c is { Kind: ECellKind.CoolingPump, Powered: true, Hazards.Fire: false });
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var hasReactor = level.Cells.Any(c => c.Prop == ECellProp.Reactor);
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var hasStablePower = level.Global.Power >= Balancing.Current.ReactorReadyPowerThreshold || level.Cells.Any(c => c is { Prop: ECellProp.Generator, Powered: true, Hazards.Fire: false });
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var hasCooling = level.Global.Cooling >= Balancing.Current.ReactorReadyCoolingThreshold || level.Cells.Any(c => c is { Prop: ECellProp.CoolingPump, Powered: true, Hazards.Fire: false });
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var reactorStable = level.Global.CoreHeat < Balancing.Current.ReactorReadyCoreHeatThreshold;
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return hasReactor && hasStablePower && hasCooling && reactorStable && !level.Global.Lost;
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}
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@@ -25,6 +25,11 @@ public sealed partial class MainWindow
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{
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return new(OriginX + x * CellSize, OriginY + y * CellSize, CellSize, CellSize);
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}
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public Rect DualTileRect(int x, int y)
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{
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return new(OriginX + (x - 0.5) * CellSize, OriginY + (y - 0.5) * CellSize, CellSize, CellSize);
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}
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}
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public MainWindow()
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@@ -157,12 +162,20 @@ public sealed partial class MainWindow
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var layout = GetLayout();
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drawing.Clear(ColorHelper.FromArgb(255, 16, 18, 21));
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DrawCells(drawing, layout);
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DrawTerrain(drawing, layout);
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DrawCellOverlays(drawing, layout);
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DrawGrid(drawing, layout);
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DrawRobot(drawing, layout);
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}
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private void DrawCells(CanvasDrawingSession drawing, CanvasLayout layout)
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private void DrawTerrain(CanvasDrawingSession drawing, CanvasLayout layout)
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{
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for (var y = 0; y <= m_Level.Height; y++)
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for (var x = 0; x <= m_Level.Width; x++)
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DrawDualTerrainTile(drawing, layout.DualTileRect(x, y), GetDualTileMask(x, y));
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}
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private void DrawCellOverlays(CanvasDrawingSession drawing, CanvasLayout layout)
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{
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for (var y = 0; y < m_Level.Height; y++)
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for (var x = 0; x < m_Level.Width; x++)
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@@ -171,8 +184,6 @@ public sealed partial class MainWindow
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var cell = m_Level.GetCell(position);
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var rect = layout.CellRect(x, y);
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drawing.FillRectangle(rect, CellColor(cell));
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if (cell.HasPipe)
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{
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var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
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@@ -195,31 +206,93 @@ public sealed partial class MainWindow
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if (m_SelectedCell == position)
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drawing.DrawRectangle(rect, Colors.White, 3);
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DrawCellGlyph(drawing, cell, rect);
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DrawCellProp(drawing, cell, rect);
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}
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}
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private void DrawCellGlyph(CanvasDrawingSession drawing, CellState cell, Rect rect)
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private void DrawDualTerrainTile(CanvasDrawingSession drawing, Rect rect, int floorMask)
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{
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var text = cell.Kind switch {
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ECellKind.Reactor => "R",
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ECellKind.CoolingPump => "C",
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ECellKind.Generator => "G",
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ECellKind.PressureRegulator => "P",
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ECellKind.DiagnosticTerminal => "D",
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ECellKind.ControlTerminal => "T",
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var wallColor = ColorHelper.FromArgb(255, 54, 61, 68);
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var floorColor = ColorHelper.FromArgb(255, 31, 36, 40);
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drawing.FillRectangle(rect, wallColor);
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if (floorMask == 0)
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return;
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if (floorMask == c_AllFloorCorners)
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{
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drawing.FillRectangle(rect, floorColor);
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return;
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}
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var halfWidth = rect.Width / 2;
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var halfHeight = rect.Height / 2;
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if ((floorMask & c_TopLeftFloor) != 0)
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drawing.FillRectangle(new(rect.X, rect.Y, halfWidth, halfHeight), floorColor);
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if ((floorMask & c_TopRightFloor) != 0)
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drawing.FillRectangle(new(rect.X + halfWidth, rect.Y, halfWidth, halfHeight), floorColor);
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if ((floorMask & c_BottomLeftFloor) != 0)
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drawing.FillRectangle(new(rect.X, rect.Y + halfHeight, halfWidth, halfHeight), floorColor);
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if ((floorMask & c_BottomRightFloor) != 0)
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drawing.FillRectangle(new(rect.X + halfWidth, rect.Y + halfHeight, halfWidth, halfHeight), floorColor);
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var center = new Vector2((float)(rect.X + halfWidth), (float)(rect.Y + halfHeight));
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if (floorMask is c_TopLeftFloor or c_TopRightFloor or c_BottomLeftFloor or c_BottomRightFloor)
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drawing.FillCircle(center, (float)Math.Min(rect.Width, rect.Height) * 0.18f, floorColor);
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}
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private int GetDualTileMask(int x, int y)
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{
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var mask = 0;
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if (GetTerrainOrWall(x - 1, y - 1) == ECellTerrain.Floor)
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mask |= c_TopLeftFloor;
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if (GetTerrainOrWall(x, y - 1) == ECellTerrain.Floor)
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mask |= c_TopRightFloor;
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if (GetTerrainOrWall(x - 1, y) == ECellTerrain.Floor)
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mask |= c_BottomLeftFloor;
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if (GetTerrainOrWall(x, y) == ECellTerrain.Floor)
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mask |= c_BottomRightFloor;
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return mask;
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}
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private ECellTerrain GetTerrainOrWall(int x, int y)
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{
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var position = new GridPosition(x, y);
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return m_Level.InBounds(position) ? m_Level.GetCell(position).Terrain : ECellTerrain.Wall;
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}
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private void DrawCellProp(CanvasDrawingSession drawing, CellState cell, Rect rect)
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{
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var text = cell.Prop switch {
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ECellProp.Reactor => "R",
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ECellProp.CoolingPump => "C",
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ECellProp.Generator => "G",
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ECellProp.PressureRegulator => "P",
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ECellProp.DiagnosticTerminal => "D",
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ECellProp.ControlTerminal => "T",
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_ => string.Empty
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};
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if (string.IsNullOrEmpty(text))
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return;
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var propRect = new Rect(rect.X + rect.Width * 0.18, rect.Y + rect.Height * 0.18, rect.Width * 0.64, rect.Height * 0.64);
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drawing.FillRoundedRectangle(propRect, 4, 4, PropColor(cell.Prop));
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drawing.DrawRoundedRectangle(propRect, 4, 4, ColorHelper.FromArgb(210, 12, 14, 16), 2);
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using var format = new CanvasTextFormat();
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format.FontSize = Math.Max(14, (float)rect.Width * 0.42f);
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format.FontSize = Math.Max(14, (float)rect.Width * 0.34f);
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format.HorizontalAlignment = CanvasHorizontalAlignment.Center;
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format.VerticalAlignment = CanvasVerticalAlignment.Center;
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drawing.DrawText(text, rect, Colors.White, format);
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drawing.DrawText(text, propRect, Colors.White, format);
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}
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private void DrawGrid(CanvasDrawingSession drawing, CanvasLayout layout)
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@@ -265,22 +338,16 @@ public sealed partial class MainWindow
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return new(size, originX, originY);
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}
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private static Color CellColor(CellState cell)
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private static Color PropColor(ECellProp prop)
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{
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if (cell.Kind == ECellKind.Wall)
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return ColorHelper.FromArgb(255, 54, 61, 68);
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if (cell.Hazards.Fire)
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return ColorHelper.FromArgb(255, 91, 39, 30);
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return cell.Kind switch {
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ECellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
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ECellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
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ECellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
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ECellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
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ECellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
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ECellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
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_ => ColorHelper.FromArgb(255, 31, 36, 40)
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return prop switch {
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ECellProp.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
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ECellProp.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
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ECellProp.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
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ECellProp.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
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ECellProp.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
|
||||
ECellProp.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
|
||||
_ => Colors.Transparent
|
||||
};
|
||||
}
|
||||
|
||||
@@ -294,7 +361,7 @@ public sealed partial class MainWindow
|
||||
if (m_SelectedCell is { } position && m_Level.InBounds(position))
|
||||
{
|
||||
var cell = m_Level.GetCell(position);
|
||||
CellText.Text = $"Position: {position.X},{position.Y}\n" + $"Kind: {cell.Kind}\n" + $"Pipe: {cell.Pipe}\n" + $"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" + $"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" + $"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" + $"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" + $"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
|
||||
CellText.Text = $"Position: {position.X},{position.Y}\n" + $"Terrain: {cell.Terrain}\n" + $"Prop: {cell.Prop}\n" + $"Pipe: {cell.Pipe}\n" + $"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" + $"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" + $"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" + $"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" + $"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
|
||||
}
|
||||
else
|
||||
CellText.Text = "No cell selected.";
|
||||
@@ -306,7 +373,7 @@ public sealed partial class MainWindow
|
||||
{
|
||||
var level = LevelState.Create("Cooling Sector B", 16, 12);
|
||||
level = level.SetCell(new(3, 5), new() {
|
||||
Kind = ECellKind.CoolingPump,
|
||||
Prop = ECellProp.CoolingPump,
|
||||
Pipe = EPipeMedium.Coolant,
|
||||
Flow = 5,
|
||||
Pressure = 5,
|
||||
@@ -330,31 +397,36 @@ public sealed partial class MainWindow
|
||||
Pressure = 7
|
||||
});
|
||||
level = level.SetCell(new(8, 5), new() {
|
||||
Kind = ECellKind.Reactor,
|
||||
Prop = ECellProp.Reactor,
|
||||
Hazards = new() {
|
||||
Heat = 6,
|
||||
Stability = 8
|
||||
}
|
||||
});
|
||||
level = level.SetCell(new(2, 8), new() {
|
||||
Kind = ECellKind.Generator,
|
||||
Prop = ECellProp.Generator,
|
||||
Pipe = EPipeMedium.Fuel,
|
||||
Flow = 4,
|
||||
Pressure = 6,
|
||||
Powered = true
|
||||
});
|
||||
level = level.SetCell(new(11, 4), new() {
|
||||
Kind = ECellKind.DiagnosticTerminal,
|
||||
Prop = ECellProp.DiagnosticTerminal,
|
||||
Powered = true
|
||||
});
|
||||
level = level.SetCell(new(12, 8), new() {
|
||||
Kind = ECellKind.ControlTerminal,
|
||||
Prop = ECellProp.ControlTerminal,
|
||||
Powered = true
|
||||
});
|
||||
return level with { Forecasts = new SimulationEngine().Forecast(level) };
|
||||
}
|
||||
|
||||
private readonly SimulationEngine m_Simulation = new();
|
||||
private const int c_TopLeftFloor = 1;
|
||||
private const int c_TopRightFloor = 2;
|
||||
private const int c_BottomLeftFloor = 4;
|
||||
private const int c_BottomRightFloor = 8;
|
||||
private const int c_AllFloorCorners = c_TopLeftFloor | c_TopRightFloor | c_BottomLeftFloor | c_BottomRightFloor;
|
||||
private StorageFile? m_CurrentFile;
|
||||
private LevelState m_Level;
|
||||
private bool m_Painting;
|
||||
|
||||
@@ -11,7 +11,7 @@ public sealed class SimulationEngineTests
|
||||
{
|
||||
var level = LevelState.Create("Fuel leak", 6, 6)
|
||||
.SetCell(new(2, 2), new() {
|
||||
Kind = ECellKind.Generator,
|
||||
Prop = ECellProp.Generator,
|
||||
Pipe = EPipeMedium.Fuel,
|
||||
LeakRate = Balancing.Current.FuelVaporFireThreshold,
|
||||
Pressure = Balancing.Current.PressurizedFuelLeakPressureThreshold + Balancing.Current.NeighborDistance,
|
||||
@@ -132,7 +132,7 @@ public sealed class SimulationEngineTests
|
||||
{
|
||||
var level = LevelState.Create("Meltdown", 6, 6)
|
||||
.SetCell(new(2, 2), new() {
|
||||
Kind = ECellKind.Reactor,
|
||||
Prop = ECellProp.Reactor,
|
||||
Hazards = new() { Heat = Balancing.Current.MeltdownCoreHeatThreshold - Balancing.Current.ReactorHeatIncrease }
|
||||
});
|
||||
|
||||
@@ -162,7 +162,7 @@ public sealed class SimulationEngineTests
|
||||
{
|
||||
var level = LevelState.Create("Collapse", 6, 6)
|
||||
.SetCell(new(2, 2), new() {
|
||||
Kind = ECellKind.Generator,
|
||||
Prop = ECellProp.Generator,
|
||||
Hazards = new() { Stability = Balancing.Current.CriticalCellStabilityThreshold }
|
||||
}) with {
|
||||
Global = new() { FacilityStability = Balancing.Current.FireStabilityDamage }
|
||||
@@ -178,15 +178,15 @@ public sealed class SimulationEngineTests
|
||||
{
|
||||
var level = LevelState.Create("Ready", 8, 6)
|
||||
.SetCell(new(2, 2), new() {
|
||||
Kind = ECellKind.Reactor,
|
||||
Prop = ECellProp.Reactor,
|
||||
Hazards = new() { Heat = 3 }
|
||||
})
|
||||
.SetCell(new(3, 2), new() {
|
||||
Kind = ECellKind.Generator,
|
||||
Prop = ECellProp.Generator,
|
||||
Powered = true
|
||||
})
|
||||
.SetCell(new(4, 2), new() {
|
||||
Kind = ECellKind.CoolingPump,
|
||||
Prop = ECellProp.CoolingPump,
|
||||
Powered = true
|
||||
});
|
||||
|
||||
@@ -208,12 +208,59 @@ public sealed class SimulationEngineTests
|
||||
var json = LevelSerializer.Serialize(level);
|
||||
var loaded = LevelSerializer.Deserialize(json);
|
||||
|
||||
Assert.Contains("\"Version\": 1", json);
|
||||
Assert.Equal(level.Name, loaded.Name);
|
||||
Assert.Equal(ECellKind.Reactor, loaded.GetCell(new(2, 2)).Kind);
|
||||
Assert.Equal(ECellProp.Reactor, loaded.GetCell(new(2, 2)).Prop);
|
||||
Assert.Equal(EPipeMedium.Coolant, loaded.GetCell(new(1, 2)).Pipe);
|
||||
Assert.Equal(1, loaded.GetCell(new(1, 2)).LeakRate);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LevelSerializationRejectsUnsupportedVersion()
|
||||
{
|
||||
var json = """
|
||||
{
|
||||
"Version": 999,
|
||||
"Level": {}
|
||||
}
|
||||
""";
|
||||
|
||||
var exception = Assert.Throws<InvalidOperationException>(() => LevelSerializer.Deserialize(json));
|
||||
|
||||
Assert.Contains("Unsupported level file version 999", exception.Message);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WallToolClearsCellPropsPipesAndHazards()
|
||||
{
|
||||
var level = LevelState.Create("Wall", 5, 5);
|
||||
level = LevelEditor.Apply(level, new(2, 2), EEditorTool.Generator);
|
||||
level = LevelEditor.Apply(level, new(2, 2), EEditorTool.CoolantPipe);
|
||||
level = LevelEditor.Apply(level, new(2, 2), EEditorTool.Fire);
|
||||
|
||||
var edited = LevelEditor.Apply(level, new(2, 2), EEditorTool.Wall);
|
||||
var cell = edited.GetCell(new(2, 2));
|
||||
|
||||
Assert.Equal(ECellTerrain.Wall, cell.Terrain);
|
||||
Assert.Equal(ECellProp.None, cell.Prop);
|
||||
Assert.Equal(EPipeMedium.None, cell.Pipe);
|
||||
Assert.False(cell.Powered);
|
||||
Assert.False(cell.Hazards.Fire);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PropToolsKeepFloorTerrain()
|
||||
{
|
||||
var level = LevelState.Create("Prop", 5, 5);
|
||||
level = LevelEditor.Apply(level, new(1, 1), EEditorTool.Wall);
|
||||
|
||||
var edited = LevelEditor.Apply(level, new(1, 1), EEditorTool.Reactor);
|
||||
var cell = edited.GetCell(new(1, 1));
|
||||
|
||||
Assert.Equal(ECellTerrain.Floor, cell.Terrain);
|
||||
Assert.Equal(ECellProp.Reactor, cell.Prop);
|
||||
}
|
||||
|
||||
private readonly SimulationEngine m_Engine = new();
|
||||
|
||||
private sealed class StepCountingHazard : Hazard
|
||||
|
||||
Reference in New Issue
Block a user