Refactor cells for dual tile rendering

This commit is contained in:
2026-05-08 22:05:02 +02:00
parent 9c7d661e8c
commit 40038302de
9 changed files with 225 additions and 76 deletions

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@@ -4,8 +4,8 @@ C# WinUI 3 + Win2D level editor for the deterministic grid simulation described
## Projects
- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, forecasts, simulation turns, JSON serialization, and swappable difficulty balancing profiles.
- `src/ReactorMaintenance.Win2D`: Win2D editor app for painting square grid cells, loading/saving levels, advancing simulation turns, and activating the reactor.
- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, forecasts, simulation turns, versioned JSON serialization, and swappable difficulty balancing profiles.
- `src/ReactorMaintenance.Win2D`: Win2D editor app for painting floor/wall terrain plus cell props, loading/saving levels, advancing simulation turns, and activating the reactor.
- `tests/ReactorMaintenance.Simulation.Tests`: unit tests for deterministic simulation behavior.
## Commands

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@@ -11,7 +11,7 @@ public sealed class FireAndElectricalHazardEffect : ISimulationEffect
hazards = hazards with { ElectricalCharge = hazards.ElectricalCharge + Balancing.Current.ElectricalChargeIncrease };
var hasFuel = hazards.FuelVapor >= Balancing.Current.FuelVaporFireThreshold || hazards.LiquidFuel >= Balancing.Current.LiquidFuelFireThreshold;
var hasIgnition = hazards.Heat >= Balancing.Current.HeatIgnitionThreshold || hazards.ElectricalCharge >= Balancing.Current.ElectricalIgnitionThreshold || cell is { Kind: ECellKind.Generator, Powered: true };
var hasIgnition = hazards.Heat >= Balancing.Current.HeatIgnitionThreshold || hazards.ElectricalCharge >= Balancing.Current.ElectricalIgnitionThreshold || cell is { Prop: ECellProp.Generator, Powered: true };
if ((hasFuel && hasIgnition) || hazards.Fire)
{
hazards = hazards with {

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@@ -6,10 +6,10 @@ public sealed class MachineEffect : ISimulationEffect
{
public CellState Apply(CellState cell)
{
var hazards = cell.Kind switch {
ECellKind.Generator when cell.Powered => cell.Hazards with { Heat = cell.Hazards.Heat + Balancing.Current.GeneratorHeatIncrease },
ECellKind.CoolingPump when cell.Powered => cell.Hazards with { Heat = cell.Hazards.Heat - Balancing.Current.CoolingPumpHeatReduction },
ECellKind.Reactor => cell.Hazards with { Heat = cell.Hazards.Heat + Balancing.Current.ReactorHeatIncrease },
var hazards = cell.Prop switch {
ECellProp.Generator when cell.Powered => cell.Hazards with { Heat = cell.Hazards.Heat + Balancing.Current.GeneratorHeatIncrease },
ECellProp.CoolingPump when cell.Powered => cell.Hazards with { Heat = cell.Hazards.Heat - Balancing.Current.CoolingPumpHeatReduction },
ECellProp.Reactor => cell.Hazards with { Heat = cell.Hazards.Heat + Balancing.Current.ReactorHeatIncrease },
_ => cell.Hazards
};

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@@ -32,28 +32,37 @@ public static class LevelEditor
var cell = level.GetCell(position);
cell = tool switch {
EEditorTool.Floor => cell with { Kind = ECellKind.Floor },
EEditorTool.Floor => cell with { Terrain = ECellTerrain.Floor },
EEditorTool.Wall => cell with {
Kind = ECellKind.Wall,
Terrain = ECellTerrain.Wall,
Prop = ECellProp.None,
Pipe = EPipeMedium.None,
Flow = Balancing.Current.MinHazardValue,
Pressure = Balancing.Current.MinHazardValue,
LeakRate = Balancing.Current.MinHazardValue,
PipeOpen = false,
Powered = false
},
EEditorTool.Reactor => cell with { Kind = ECellKind.Reactor },
EEditorTool.Reactor => cell with { Terrain = ECellTerrain.Floor, Prop = ECellProp.Reactor },
EEditorTool.CoolingPump => cell with {
Kind = ECellKind.CoolingPump,
Terrain = ECellTerrain.Floor,
Prop = ECellProp.CoolingPump,
Powered = true
},
EEditorTool.Generator => cell with {
Kind = ECellKind.Generator,
Terrain = ECellTerrain.Floor,
Prop = ECellProp.Generator,
Powered = true
},
EEditorTool.PressureRegulator => cell with { Kind = ECellKind.PressureRegulator },
EEditorTool.PressureRegulator => cell with { Terrain = ECellTerrain.Floor, Prop = ECellProp.PressureRegulator },
EEditorTool.DiagnosticTerminal => cell with {
Kind = ECellKind.DiagnosticTerminal,
Terrain = ECellTerrain.Floor,
Prop = ECellProp.DiagnosticTerminal,
Powered = true
},
EEditorTool.ControlTerminal => cell with {
Kind = ECellKind.ControlTerminal,
Terrain = ECellTerrain.Floor,
Prop = ECellProp.ControlTerminal,
Powered = true
},
EEditorTool.CoolantPipe => cell with {
@@ -100,7 +109,7 @@ public static class LevelEditor
_ => cell
};
if (cell.Kind == ECellKind.Wall)
if (cell.Terrain == ECellTerrain.Wall)
cell = cell with { Hazards = new() };
return level.SetCell(position, cell);

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@@ -1,18 +1,28 @@
using System.Text.Json;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace ReactorMaintenance.Simulation;
public static class LevelSerializer
{
private const int c_CurrentVersion = 1;
public static string Serialize(LevelState level)
{
return JsonSerializer.Serialize(level, Options);
return JsonSerializer.Serialize(new LevelFile {
Version = c_CurrentVersion,
Level = level
}, Options);
}
public static LevelState Deserialize(string json)
{
var level = JsonSerializer.Deserialize<LevelState>(json, Options) ?? throw new InvalidOperationException("Level file did not contain a level.");
var file = JsonSerializer.Deserialize<LevelFile>(json, Options) ?? throw new InvalidOperationException("Level file did not contain a level.");
var level = file.Version switch {
c_CurrentVersion => file.Level,
_ => throw new InvalidOperationException($"Unsupported level file version {file.Version}.")
};
return level.Cells.Length != level.Width * level.Height ? throw new InvalidOperationException("Level cell count does not match its dimensions.") : level;
}
@@ -20,4 +30,10 @@ public static class LevelSerializer
WriteIndented = true,
Converters = { new JsonStringEnumConverter() }
};
private sealed record LevelFile
{
public int Version { get; init; }
public LevelState Level { get; init; } = new();
}
}

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@@ -1,10 +1,14 @@
namespace ReactorMaintenance.Simulation;
public enum ECellKind
public enum ECellTerrain
{
Empty,
Floor,
Wall,
Wall
}
public enum ECellProp
{
None,
Reactor,
CoolingPump,
Generator,
@@ -68,7 +72,8 @@ public sealed record HazardState
public sealed record CellState
{
public ECellKind Kind { get; init; } = ECellKind.Floor;
public ECellTerrain Terrain { get; init; } = ECellTerrain.Floor;
public ECellProp Prop { get; init; }
public EPipeMedium Pipe { get; init; }
public int Flow { get; init; }
public int Pressure { get; init; }
@@ -78,7 +83,7 @@ public sealed record CellState
public bool Powered { get; init; }
public bool DoorLocked { get; init; }
public HazardState Hazards { get; init; } = new();
public bool IsWalkable => Kind != ECellKind.Wall && Kind != ECellKind.Empty;
public bool IsWalkable => Terrain != ECellTerrain.Wall;
public bool HasPipe => Pipe != EPipeMedium.None;
}
@@ -110,7 +115,7 @@ public sealed record LevelState
for (var x = Balancing.Current.FirstGridCoordinate; x < width; x++)
{
if (x == Balancing.Current.FirstGridCoordinate || y == Balancing.Current.FirstGridCoordinate || x == width - Balancing.Current.NeighborDistance || y == height - Balancing.Current.NeighborDistance)
cells[y * width + x] = cells[y * width + x] with { Kind = ECellKind.Wall };
cells[y * width + x] = cells[y * width + x] with { Terrain = ECellTerrain.Wall };
}
}

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@@ -116,10 +116,10 @@ public sealed class SimulationEngine(IEnumerable<ISimulationEffect> effects, IEn
private static GlobalState UpdateGlobal(LevelState level, CellState[] cells)
{
var reactorHeat = cells.Where(c => c.Kind == ECellKind.Reactor).Select(c => c.Hazards.Heat).DefaultIfEmpty(level.Global.CoreHeat).Max();
var poweredGenerators = cells.Count(c => c is { Kind: ECellKind.Generator, Powered: true, Hazards.Fire: false });
var poweredPumps = cells.Count(c => c is { Kind: ECellKind.CoolingPump, Powered: true, Hazards.Fire: false });
var damagedCriticalCells = cells.Count(c => c.Kind is ECellKind.Reactor or ECellKind.Generator or ECellKind.CoolingPump && c.Hazards.Stability <= Balancing.Current.CriticalCellStabilityThreshold);
var reactorHeat = cells.Where(c => c.Prop == ECellProp.Reactor).Select(c => c.Hazards.Heat).DefaultIfEmpty(level.Global.CoreHeat).Max();
var poweredGenerators = cells.Count(c => c is { Prop: ECellProp.Generator, Powered: true, Hazards.Fire: false });
var poweredPumps = cells.Count(c => c is { Prop: ECellProp.CoolingPump, Powered: true, Hazards.Fire: false });
var damagedCriticalCells = cells.Count(c => c.Prop is ECellProp.Reactor or ECellProp.Generator or ECellProp.CoolingPump && c.Hazards.Stability <= Balancing.Current.CriticalCellStabilityThreshold);
var stability = Rules.Clamp(level.Global.FacilityStability - damagedCriticalCells);
var lost = reactorHeat >= Balancing.Current.MeltdownCoreHeatThreshold || stability <= Balancing.Current.StabilityCollapseThreshold;
var status = lost ? reactorHeat >= Balancing.Current.MeltdownCoreHeatThreshold ? "CORE MELTDOWN" : "FACILITY STABILITY COLLAPSE" : "STABILIZE SYSTEMS";
@@ -137,9 +137,9 @@ public sealed class SimulationEngine(IEnumerable<ISimulationEffect> effects, IEn
private static bool IsReactorReady(LevelState level)
{
var hasReactor = level.Cells.Any(c => c.Kind == ECellKind.Reactor);
var hasStablePower = level.Global.Power >= Balancing.Current.ReactorReadyPowerThreshold || level.Cells.Any(c => c is { Kind: ECellKind.Generator, Powered: true, Hazards.Fire: false });
var hasCooling = level.Global.Cooling >= Balancing.Current.ReactorReadyCoolingThreshold || level.Cells.Any(c => c is { Kind: ECellKind.CoolingPump, Powered: true, Hazards.Fire: false });
var hasReactor = level.Cells.Any(c => c.Prop == ECellProp.Reactor);
var hasStablePower = level.Global.Power >= Balancing.Current.ReactorReadyPowerThreshold || level.Cells.Any(c => c is { Prop: ECellProp.Generator, Powered: true, Hazards.Fire: false });
var hasCooling = level.Global.Cooling >= Balancing.Current.ReactorReadyCoolingThreshold || level.Cells.Any(c => c is { Prop: ECellProp.CoolingPump, Powered: true, Hazards.Fire: false });
var reactorStable = level.Global.CoreHeat < Balancing.Current.ReactorReadyCoreHeatThreshold;
return hasReactor && hasStablePower && hasCooling && reactorStable && !level.Global.Lost;
}

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@@ -25,6 +25,11 @@ public sealed partial class MainWindow
{
return new(OriginX + x * CellSize, OriginY + y * CellSize, CellSize, CellSize);
}
public Rect DualTileRect(int x, int y)
{
return new(OriginX + (x - 0.5) * CellSize, OriginY + (y - 0.5) * CellSize, CellSize, CellSize);
}
}
public MainWindow()
@@ -157,12 +162,20 @@ public sealed partial class MainWindow
var layout = GetLayout();
drawing.Clear(ColorHelper.FromArgb(255, 16, 18, 21));
DrawCells(drawing, layout);
DrawTerrain(drawing, layout);
DrawCellOverlays(drawing, layout);
DrawGrid(drawing, layout);
DrawRobot(drawing, layout);
}
private void DrawCells(CanvasDrawingSession drawing, CanvasLayout layout)
private void DrawTerrain(CanvasDrawingSession drawing, CanvasLayout layout)
{
for (var y = 0; y <= m_Level.Height; y++)
for (var x = 0; x <= m_Level.Width; x++)
DrawDualTerrainTile(drawing, layout.DualTileRect(x, y), GetDualTileMask(x, y));
}
private void DrawCellOverlays(CanvasDrawingSession drawing, CanvasLayout layout)
{
for (var y = 0; y < m_Level.Height; y++)
for (var x = 0; x < m_Level.Width; x++)
@@ -171,8 +184,6 @@ public sealed partial class MainWindow
var cell = m_Level.GetCell(position);
var rect = layout.CellRect(x, y);
drawing.FillRectangle(rect, CellColor(cell));
if (cell.HasPipe)
{
var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
@@ -195,31 +206,93 @@ public sealed partial class MainWindow
if (m_SelectedCell == position)
drawing.DrawRectangle(rect, Colors.White, 3);
DrawCellGlyph(drawing, cell, rect);
DrawCellProp(drawing, cell, rect);
}
}
private void DrawCellGlyph(CanvasDrawingSession drawing, CellState cell, Rect rect)
private void DrawDualTerrainTile(CanvasDrawingSession drawing, Rect rect, int floorMask)
{
var text = cell.Kind switch {
ECellKind.Reactor => "R",
ECellKind.CoolingPump => "C",
ECellKind.Generator => "G",
ECellKind.PressureRegulator => "P",
ECellKind.DiagnosticTerminal => "D",
ECellKind.ControlTerminal => "T",
var wallColor = ColorHelper.FromArgb(255, 54, 61, 68);
var floorColor = ColorHelper.FromArgb(255, 31, 36, 40);
drawing.FillRectangle(rect, wallColor);
if (floorMask == 0)
return;
if (floorMask == c_AllFloorCorners)
{
drawing.FillRectangle(rect, floorColor);
return;
}
var halfWidth = rect.Width / 2;
var halfHeight = rect.Height / 2;
if ((floorMask & c_TopLeftFloor) != 0)
drawing.FillRectangle(new(rect.X, rect.Y, halfWidth, halfHeight), floorColor);
if ((floorMask & c_TopRightFloor) != 0)
drawing.FillRectangle(new(rect.X + halfWidth, rect.Y, halfWidth, halfHeight), floorColor);
if ((floorMask & c_BottomLeftFloor) != 0)
drawing.FillRectangle(new(rect.X, rect.Y + halfHeight, halfWidth, halfHeight), floorColor);
if ((floorMask & c_BottomRightFloor) != 0)
drawing.FillRectangle(new(rect.X + halfWidth, rect.Y + halfHeight, halfWidth, halfHeight), floorColor);
var center = new Vector2((float)(rect.X + halfWidth), (float)(rect.Y + halfHeight));
if (floorMask is c_TopLeftFloor or c_TopRightFloor or c_BottomLeftFloor or c_BottomRightFloor)
drawing.FillCircle(center, (float)Math.Min(rect.Width, rect.Height) * 0.18f, floorColor);
}
private int GetDualTileMask(int x, int y)
{
var mask = 0;
if (GetTerrainOrWall(x - 1, y - 1) == ECellTerrain.Floor)
mask |= c_TopLeftFloor;
if (GetTerrainOrWall(x, y - 1) == ECellTerrain.Floor)
mask |= c_TopRightFloor;
if (GetTerrainOrWall(x - 1, y) == ECellTerrain.Floor)
mask |= c_BottomLeftFloor;
if (GetTerrainOrWall(x, y) == ECellTerrain.Floor)
mask |= c_BottomRightFloor;
return mask;
}
private ECellTerrain GetTerrainOrWall(int x, int y)
{
var position = new GridPosition(x, y);
return m_Level.InBounds(position) ? m_Level.GetCell(position).Terrain : ECellTerrain.Wall;
}
private void DrawCellProp(CanvasDrawingSession drawing, CellState cell, Rect rect)
{
var text = cell.Prop switch {
ECellProp.Reactor => "R",
ECellProp.CoolingPump => "C",
ECellProp.Generator => "G",
ECellProp.PressureRegulator => "P",
ECellProp.DiagnosticTerminal => "D",
ECellProp.ControlTerminal => "T",
_ => string.Empty
};
if (string.IsNullOrEmpty(text))
return;
var propRect = new Rect(rect.X + rect.Width * 0.18, rect.Y + rect.Height * 0.18, rect.Width * 0.64, rect.Height * 0.64);
drawing.FillRoundedRectangle(propRect, 4, 4, PropColor(cell.Prop));
drawing.DrawRoundedRectangle(propRect, 4, 4, ColorHelper.FromArgb(210, 12, 14, 16), 2);
using var format = new CanvasTextFormat();
format.FontSize = Math.Max(14, (float)rect.Width * 0.42f);
format.FontSize = Math.Max(14, (float)rect.Width * 0.34f);
format.HorizontalAlignment = CanvasHorizontalAlignment.Center;
format.VerticalAlignment = CanvasVerticalAlignment.Center;
drawing.DrawText(text, rect, Colors.White, format);
drawing.DrawText(text, propRect, Colors.White, format);
}
private void DrawGrid(CanvasDrawingSession drawing, CanvasLayout layout)
@@ -265,22 +338,16 @@ public sealed partial class MainWindow
return new(size, originX, originY);
}
private static Color CellColor(CellState cell)
private static Color PropColor(ECellProp prop)
{
if (cell.Kind == ECellKind.Wall)
return ColorHelper.FromArgb(255, 54, 61, 68);
if (cell.Hazards.Fire)
return ColorHelper.FromArgb(255, 91, 39, 30);
return cell.Kind switch {
ECellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
ECellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
ECellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
ECellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
ECellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
ECellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
_ => ColorHelper.FromArgb(255, 31, 36, 40)
return prop switch {
ECellProp.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
ECellProp.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
ECellProp.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
ECellProp.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
ECellProp.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
ECellProp.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
_ => Colors.Transparent
};
}
@@ -294,7 +361,7 @@ public sealed partial class MainWindow
if (m_SelectedCell is { } position && m_Level.InBounds(position))
{
var cell = m_Level.GetCell(position);
CellText.Text = $"Position: {position.X},{position.Y}\n" + $"Kind: {cell.Kind}\n" + $"Pipe: {cell.Pipe}\n" + $"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" + $"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" + $"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" + $"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" + $"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
CellText.Text = $"Position: {position.X},{position.Y}\n" + $"Terrain: {cell.Terrain}\n" + $"Prop: {cell.Prop}\n" + $"Pipe: {cell.Pipe}\n" + $"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" + $"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" + $"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" + $"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" + $"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
}
else
CellText.Text = "No cell selected.";
@@ -306,7 +373,7 @@ public sealed partial class MainWindow
{
var level = LevelState.Create("Cooling Sector B", 16, 12);
level = level.SetCell(new(3, 5), new() {
Kind = ECellKind.CoolingPump,
Prop = ECellProp.CoolingPump,
Pipe = EPipeMedium.Coolant,
Flow = 5,
Pressure = 5,
@@ -330,31 +397,36 @@ public sealed partial class MainWindow
Pressure = 7
});
level = level.SetCell(new(8, 5), new() {
Kind = ECellKind.Reactor,
Prop = ECellProp.Reactor,
Hazards = new() {
Heat = 6,
Stability = 8
}
});
level = level.SetCell(new(2, 8), new() {
Kind = ECellKind.Generator,
Prop = ECellProp.Generator,
Pipe = EPipeMedium.Fuel,
Flow = 4,
Pressure = 6,
Powered = true
});
level = level.SetCell(new(11, 4), new() {
Kind = ECellKind.DiagnosticTerminal,
Prop = ECellProp.DiagnosticTerminal,
Powered = true
});
level = level.SetCell(new(12, 8), new() {
Kind = ECellKind.ControlTerminal,
Prop = ECellProp.ControlTerminal,
Powered = true
});
return level with { Forecasts = new SimulationEngine().Forecast(level) };
}
private readonly SimulationEngine m_Simulation = new();
private const int c_TopLeftFloor = 1;
private const int c_TopRightFloor = 2;
private const int c_BottomLeftFloor = 4;
private const int c_BottomRightFloor = 8;
private const int c_AllFloorCorners = c_TopLeftFloor | c_TopRightFloor | c_BottomLeftFloor | c_BottomRightFloor;
private StorageFile? m_CurrentFile;
private LevelState m_Level;
private bool m_Painting;

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@@ -11,7 +11,7 @@ public sealed class SimulationEngineTests
{
var level = LevelState.Create("Fuel leak", 6, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Generator,
Prop = ECellProp.Generator,
Pipe = EPipeMedium.Fuel,
LeakRate = Balancing.Current.FuelVaporFireThreshold,
Pressure = Balancing.Current.PressurizedFuelLeakPressureThreshold + Balancing.Current.NeighborDistance,
@@ -132,7 +132,7 @@ public sealed class SimulationEngineTests
{
var level = LevelState.Create("Meltdown", 6, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Reactor,
Prop = ECellProp.Reactor,
Hazards = new() { Heat = Balancing.Current.MeltdownCoreHeatThreshold - Balancing.Current.ReactorHeatIncrease }
});
@@ -162,7 +162,7 @@ public sealed class SimulationEngineTests
{
var level = LevelState.Create("Collapse", 6, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Generator,
Prop = ECellProp.Generator,
Hazards = new() { Stability = Balancing.Current.CriticalCellStabilityThreshold }
}) with {
Global = new() { FacilityStability = Balancing.Current.FireStabilityDamage }
@@ -178,15 +178,15 @@ public sealed class SimulationEngineTests
{
var level = LevelState.Create("Ready", 8, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Reactor,
Prop = ECellProp.Reactor,
Hazards = new() { Heat = 3 }
})
.SetCell(new(3, 2), new() {
Kind = ECellKind.Generator,
Prop = ECellProp.Generator,
Powered = true
})
.SetCell(new(4, 2), new() {
Kind = ECellKind.CoolingPump,
Prop = ECellProp.CoolingPump,
Powered = true
});
@@ -208,12 +208,59 @@ public sealed class SimulationEngineTests
var json = LevelSerializer.Serialize(level);
var loaded = LevelSerializer.Deserialize(json);
Assert.Contains("\"Version\": 1", json);
Assert.Equal(level.Name, loaded.Name);
Assert.Equal(ECellKind.Reactor, loaded.GetCell(new(2, 2)).Kind);
Assert.Equal(ECellProp.Reactor, loaded.GetCell(new(2, 2)).Prop);
Assert.Equal(EPipeMedium.Coolant, loaded.GetCell(new(1, 2)).Pipe);
Assert.Equal(1, loaded.GetCell(new(1, 2)).LeakRate);
}
[Fact]
public void LevelSerializationRejectsUnsupportedVersion()
{
var json = """
{
"Version": 999,
"Level": {}
}
""";
var exception = Assert.Throws<InvalidOperationException>(() => LevelSerializer.Deserialize(json));
Assert.Contains("Unsupported level file version 999", exception.Message);
}
[Fact]
public void WallToolClearsCellPropsPipesAndHazards()
{
var level = LevelState.Create("Wall", 5, 5);
level = LevelEditor.Apply(level, new(2, 2), EEditorTool.Generator);
level = LevelEditor.Apply(level, new(2, 2), EEditorTool.CoolantPipe);
level = LevelEditor.Apply(level, new(2, 2), EEditorTool.Fire);
var edited = LevelEditor.Apply(level, new(2, 2), EEditorTool.Wall);
var cell = edited.GetCell(new(2, 2));
Assert.Equal(ECellTerrain.Wall, cell.Terrain);
Assert.Equal(ECellProp.None, cell.Prop);
Assert.Equal(EPipeMedium.None, cell.Pipe);
Assert.False(cell.Powered);
Assert.False(cell.Hazards.Fire);
}
[Fact]
public void PropToolsKeepFloorTerrain()
{
var level = LevelState.Create("Prop", 5, 5);
level = LevelEditor.Apply(level, new(1, 1), EEditorTool.Wall);
var edited = LevelEditor.Apply(level, new(1, 1), EEditorTool.Reactor);
var cell = edited.GetCell(new(1, 1));
Assert.Equal(ECellTerrain.Floor, cell.Terrain);
Assert.Equal(ECellProp.Reactor, cell.Prop);
}
private readonly SimulationEngine m_Engine = new();
private sealed class StepCountingHazard : Hazard