Refactor cells for dual tile rendering
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@@ -4,8 +4,8 @@ C# WinUI 3 + Win2D level editor for the deterministic grid simulation described
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## Projects
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- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, forecasts, simulation turns, JSON serialization, and swappable difficulty balancing profiles.
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- `src/ReactorMaintenance.Win2D`: Win2D editor app for painting square grid cells, loading/saving levels, advancing simulation turns, and activating the reactor.
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- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, forecasts, simulation turns, versioned JSON serialization, and swappable difficulty balancing profiles.
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- `src/ReactorMaintenance.Win2D`: Win2D editor app for painting floor/wall terrain plus cell props, loading/saving levels, advancing simulation turns, and activating the reactor.
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- `tests/ReactorMaintenance.Simulation.Tests`: unit tests for deterministic simulation behavior.
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## Commands
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