Refactor cells for dual tile rendering

This commit is contained in:
2026-05-08 22:05:02 +02:00
parent 9c7d661e8c
commit 40038302de
9 changed files with 225 additions and 76 deletions

View File

@@ -4,8 +4,8 @@ C# WinUI 3 + Win2D level editor for the deterministic grid simulation described
## Projects
- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, forecasts, simulation turns, JSON serialization, and swappable difficulty balancing profiles.
- `src/ReactorMaintenance.Win2D`: Win2D editor app for painting square grid cells, loading/saving levels, advancing simulation turns, and activating the reactor.
- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, forecasts, simulation turns, versioned JSON serialization, and swappable difficulty balancing profiles.
- `src/ReactorMaintenance.Win2D`: Win2D editor app for painting floor/wall terrain plus cell props, loading/saving levels, advancing simulation turns, and activating the reactor.
- `tests/ReactorMaintenance.Simulation.Tests`: unit tests for deterministic simulation behavior.
## Commands