Finish rewrite task list

This commit is contained in:
2026-05-10 22:35:25 +02:00
parent 5a186fb606
commit 3a52db0071
10 changed files with 575 additions and 175 deletions

View File

@@ -1,91 +1,92 @@
namespace ReactorMaintenance.Simulation;
public enum EEditorTool
{
Cursor,
Floor,
Wall,
FuelUnderground,
CoolantUnderground,
ElectricityUnderground,
FuelFlow,
CoolantFlow,
ElectricityFlow,
FuelConsumer,
CoolantConsumer,
ElectricityConsumer,
Junction,
Door,
AllSeeingEyeTerminal,
FuelRemedySupply,
CoolantRemedySupply,
ElectricityRemedySupply,
HeatRemedySupply,
ReactorControl,
FuelLeak,
CoolantLeak,
ElectricityLeak,
FuelHazard,
CoolantHazard,
ElectricityHazard,
Heat,
Robot
}
public static class LevelEditor
{
public static LevelState Apply(LevelState level, GridPosition position, EEditorTool tool)
public static LevelState Apply(LevelState level, GridPosition position, EditorToolCommand command)
{
if (!level.InBounds(position))
return level;
return tool switch {
return command.Tool switch {
EEditorTool.Cursor => level,
EEditorTool.Floor => level.SetTerrain(position, ECellTerrain.Floor),
EEditorTool.Wall => level.SetTerrain(position, ECellTerrain.Wall),
EEditorTool.FuelUnderground => SetUnderground(level, position, ECarrierType.Fuel),
EEditorTool.CoolantUnderground => SetUnderground(level, position, ECarrierType.Coolant),
EEditorTool.ElectricityUnderground => SetUnderground(level, position, ECarrierType.Electricity),
EEditorTool.FuelFlow => SetCarrierProp(level, position, EPropType.Flow, ECarrierType.Fuel),
EEditorTool.CoolantFlow => SetCarrierProp(level, position, EPropType.Flow, ECarrierType.Coolant),
EEditorTool.ElectricityFlow => SetCarrierProp(level, position, EPropType.Flow, ECarrierType.Electricity),
EEditorTool.FuelConsumer => SetCarrierProp(level, position, EPropType.Consumer, ECarrierType.Fuel),
EEditorTool.CoolantConsumer => SetCarrierProp(level, position, EPropType.Consumer, ECarrierType.Coolant),
EEditorTool.ElectricityConsumer => SetCarrierProp(level, position, EPropType.Consumer, ECarrierType.Electricity),
EEditorTool.Underground => SetUnderground(level, position, command.Carrier),
EEditorTool.Flow => SetCarrierProp(level, position, EPropType.Flow, command.Carrier),
EEditorTool.Consumer => SetCarrierProp(level, position, EPropType.Consumer, command.Carrier),
EEditorTool.Junction => SetFloorProp(level, position, new() { Type = EPropType.Junction }),
EEditorTool.Door => SetDoor(level, position),
EEditorTool.Door => SetFloorProp(level, position, new() { Type = EPropType.Door }),
EEditorTool.AllSeeingEyeTerminal => SetFloorProp(level, position, new() { Type = EPropType.AllSeeingEyeTerminal }),
EEditorTool.FuelRemedySupply => SetFloorProp(level, position, new() { Type = EPropType.RemedySupply, RemedyType = ERemedyType.FuelNeutralizer }),
EEditorTool.CoolantRemedySupply => SetFloorProp(level, position, new() { Type = EPropType.RemedySupply, RemedyType = ERemedyType.CoolantNeutralizer }),
EEditorTool.ElectricityRemedySupply => SetFloorProp(level, position, new() { Type = EPropType.RemedySupply, RemedyType = ERemedyType.ElectricityNeutralizer }),
EEditorTool.HeatRemedySupply => SetFloorProp(level, position, new() { Type = EPropType.RemedySupply, RemedyType = ERemedyType.HeatShield }),
EEditorTool.RemedySupply => SetFloorProp(level, position, new() { Type = EPropType.RemedySupply, RemedyType = command.RemedyType }),
EEditorTool.ReactorControl => SetReactorControl(level, position),
EEditorTool.FuelLeak => SetLeak(level, position, ECarrierType.Fuel),
EEditorTool.CoolantLeak => SetLeak(level, position, ECarrierType.Coolant),
EEditorTool.ElectricityLeak => SetLeak(level, position, ECarrierType.Electricity),
EEditorTool.FuelHazard => level.SetSurface(position, level.GetSurface(position) with { Fuel = level.GetSurface(position).Fuel + 1 }),
EEditorTool.CoolantHazard => level.SetSurface(position, level.GetSurface(position) with { Coolant = level.GetSurface(position).Coolant + 1 }),
EEditorTool.ElectricityHazard => level.SetSurface(position, level.GetSurface(position) with { Electricity = level.GetSurface(position).Electricity + 1 }),
EEditorTool.Leak => SetLeak(level, position, command.Carrier),
EEditorTool.SurfaceHazard => AddSurfaceHazard(level, position, command.Carrier),
EEditorTool.Heat => level.SetSurface(position, level.GetSurface(position) with { Heat = level.GetSurface(position).Heat + 1 }),
EEditorTool.Robot => level.IsFloor(position) ? level with { Robot = level.Robot with { Position = position } } : level,
_ => level
};
}
public static LevelState BindFirstReactorToConsumers(LevelState level, GridPosition fuelConsumer, GridPosition coolantConsumer, GridPosition electricityConsumer)
public static LevelState SetDoorEdge(LevelState level, GridPosition a, GridPosition b)
{
if (level.Reactors.Count == 0)
if (!level.IsFloor(a) || !level.IsFloor(b) || a.ManhattanDistance(b) != 1)
return level;
var reactors = level.Reactors.ToArray();
reactors[0] = reactors[0] with {
FuelConsumerPosition = fuelConsumer,
CoolantConsumerPosition = coolantConsumer,
ElectricityConsumerPosition = electricityConsumer
return level.SetProp(a, new() { Type = EPropType.Door }) with {
Doors = [
.. level.Doors.Where(door => !SameDoorEdge(door, a, b)),
new() { A = a, B = b, State = EDoorState.Closed }
]
};
}
public static LevelState SetLeak(LevelState level, GridPosition undergroundPosition, GridPosition accessPosition, ECarrierType carrier)
{
if (!level.InBounds(undergroundPosition) || !level.IsFloor(accessPosition))
return level;
if (carrier is ECarrierType.Fuel or ECarrierType.Coolant && undergroundPosition != accessPosition)
return level;
if (carrier == ECarrierType.Electricity && undergroundPosition.ManhattanDistance(accessPosition) != 1)
return level;
var next = level.SetUnderground(undergroundPosition, carrier, new() { State = EUndergroundState.Leaking });
return next with {
Leaks = [
.. next.Leaks.Where(leak => leak.UndergroundPosition != undergroundPosition || leak.Carrier != carrier),
new() {
Carrier = carrier,
UndergroundPosition = undergroundPosition,
AccessPosition = accessPosition
}
]
};
}
public static LevelState BindReactorConsumer(LevelState level, int reactorId, ECarrierType carrier, GridPosition consumerPosition)
{
if (!level.InBounds(consumerPosition) || level.GetProp(consumerPosition) is not { Type: EPropType.Consumer } prop || prop.Carrier != carrier)
return level;
var reactors = level.Reactors.Select(reactor => reactor.ReactorId == reactorId ? BindConsumer(reactor, carrier, consumerPosition) : reactor).ToArray();
return level with { Reactors = reactors };
}
public static LevelState AddRuleEvent(LevelState level, RuleEventState ruleEvent)
{
var id = string.IsNullOrWhiteSpace(ruleEvent.Id) ? NextRuleEventId(level) : ruleEvent.Id;
var authoredEvent = ruleEvent with { Id = id };
return level with {
RuleEvents = [.. level.RuleEvents.Where(existing => existing.Id != id), authoredEvent]
};
}
public static LevelState RemoveRuleEvent(LevelState level, string id)
{
return level with { RuleEvents = level.RuleEvents.Where(ruleEvent => ruleEvent.Id != id).ToArray() };
}
private static LevelState SetUnderground(LevelState level, GridPosition position, ECarrierType carrier)
{
return level.SetUnderground(position, carrier, new() { State = EUndergroundState.Intact });
@@ -96,25 +97,22 @@ public static class LevelEditor
return SetFloorProp(level, position, new() { Type = type, Carrier = carrier, SwitchState = EPropSwitchState.Enabled });
}
private static LevelState AddSurfaceHazard(LevelState level, GridPosition position, ECarrierType carrier)
{
var surface = level.GetSurface(position);
return carrier switch {
ECarrierType.Fuel => level.SetSurface(position, surface with { Fuel = surface.Fuel + 1 }),
ECarrierType.Coolant => level.SetSurface(position, surface with { Coolant = surface.Coolant + 1 }),
ECarrierType.Electricity => level.SetSurface(position, surface with { Electricity = surface.Electricity + 1 }),
_ => level
};
}
private static LevelState SetFloorProp(LevelState level, GridPosition position, PropState prop)
{
return level.IsFloor(position) ? level.SetProp(position, prop) : level;
}
private static LevelState SetDoor(LevelState level, GridPosition position)
{
if (!level.IsFloor(position))
return level;
var neighbor = position.Neighbors().FirstOrDefault(level.IsFloor);
if (neighbor is null)
return SetFloorProp(level, position, new() { Type = EPropType.Door });
return SetFloorProp(level, position, new() { Type = EPropType.Door }) with {
Doors = [.. level.Doors, new() { A = position, B = neighbor }]
};
}
private static LevelState SetReactorControl(LevelState level, GridPosition position)
{
if (!level.IsFloor(position))
@@ -141,23 +139,30 @@ public static class LevelEditor
if (!level.InBounds(position))
return level;
var accessPosition = carrier == ECarrierType.Electricity && level.GetTerrain(position) == ECellTerrain.Wall
? position.Neighbors().FirstOrDefault(level.IsFloor)
: position;
return SetLeak(level, position, position, carrier);
}
if (accessPosition is null || !level.IsFloor(accessPosition))
return level;
private static bool SameDoorEdge(DoorState door, GridPosition a, GridPosition b)
{
return door.A == a && door.B == b || door.A == b && door.B == a;
}
var next = level.SetUnderground(position, carrier, new() { State = EUndergroundState.Leaking });
return next with {
Leaks = [
.. next.Leaks,
new() {
Carrier = carrier,
UndergroundPosition = position,
AccessPosition = accessPosition
}
]
private static ReactorBinding BindConsumer(ReactorBinding reactor, ECarrierType carrier, GridPosition consumerPosition)
{
return carrier switch {
ECarrierType.Fuel => reactor with { FuelConsumerPosition = consumerPosition },
ECarrierType.Coolant => reactor with { CoolantConsumerPosition = consumerPosition },
ECarrierType.Electricity => reactor with { ElectricityConsumerPosition = consumerPosition },
_ => reactor
};
}
private static string NextRuleEventId(LevelState level)
{
var next = level.RuleEvents.Count + 1;
while (level.RuleEvents.Any(ruleEvent => ruleEvent.Id == $"rule-{next}"))
next++;
return $"rule-{next}";
}
}