Integrate Godot cutout art

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2026-05-12 22:36:13 +02:00
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commit 390a09015b
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@@ -111,3 +111,18 @@ no photorealism, no noisy texture, no high-frequency detail, no dense grime, no
## Existing Asset Note
The current Win2D PNGs are useful subject references for the required asset categories, but they are not the target style. Future assets should be simpler, cleaner, more silhouette-driven, and more readable when scaled down.
## Generated Godot Cutouts
The first transparent Godot cutouts live under `src/ReactorMaintenance.Godot/Assets`. They were generated with `gpt-image-1.5` using the mood sheets in `output/imagegen/godot-mood` as references:
- `Assets/Characters/maintenance_robot.png`
- `Assets/Ui/primary_button_accent.png`
- `Assets/Ui/state_badge_frame.png`
- `Assets/Ui/fuel_icon.png`
- `Assets/Ui/coolant_icon.png`
- `Assets/Ui/electric_icon.png`
- `Assets/Ui/heat_shield_icon.png`
- `Assets/Ui/scanner_eye_icon.png`
The exact generation prompts are recorded in `src/ReactorMaintenance.Godot/Assets/generated_cutouts_prompts.jsonl`.