Integrate Godot cutout art
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docs/ART.md
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docs/ART.md
@@ -111,3 +111,18 @@ no photorealism, no noisy texture, no high-frequency detail, no dense grime, no
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## Existing Asset Note
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The current Win2D PNGs are useful subject references for the required asset categories, but they are not the target style. Future assets should be simpler, cleaner, more silhouette-driven, and more readable when scaled down.
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## Generated Godot Cutouts
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The first transparent Godot cutouts live under `src/ReactorMaintenance.Godot/Assets`. They were generated with `gpt-image-1.5` using the mood sheets in `output/imagegen/godot-mood` as references:
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- `Assets/Characters/maintenance_robot.png`
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- `Assets/Ui/primary_button_accent.png`
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- `Assets/Ui/state_badge_frame.png`
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- `Assets/Ui/fuel_icon.png`
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- `Assets/Ui/coolant_icon.png`
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- `Assets/Ui/electric_icon.png`
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- `Assets/Ui/heat_shield_icon.png`
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- `Assets/Ui/scanner_eye_icon.png`
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The exact generation prompts are recorded in `src/ReactorMaintenance.Godot/Assets/generated_cutouts_prompts.jsonl`.
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