Implement Godot UX scene scaffold

This commit is contained in:
2026-05-12 21:06:48 +02:00
parent 8cf554574b
commit 33859d2cf6
74 changed files with 1060 additions and 8 deletions

View File

@@ -0,0 +1,15 @@
using Godot;
namespace ReactorMaintenance.Godot.Controls;
public partial class CellInspector : PanelContainer
{
public override void _Ready()
{
AddChild(m_Text);
m_Text.Text = "Selected Cell: 0,0\nTerrain: service floor\nProp: none\nHazards: none\nUnderground: hidden";
m_Text.AutowrapMode = TextServer.AutowrapMode.WordSmart;
}
private readonly Label m_Text = new();
}