Implement Godot UX scene scaffold
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README.md
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README.md
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# Reactor Maintenance
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C# simulation with WinUI 3 + Win2D editor and an empty Godot frontend shell for the deterministic grid simulation described in `docs/design.md`.
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C# simulation with WinUI 3 + Win2D editor and a Godot frontend shell for the deterministic grid simulation described in `docs/design.md`.
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## Projects
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- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, validation, forecasts, simulation turns, versioned JSON serialization, and deterministic balancing defaults.
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- `src/ReactorMaintenance.Godot`: empty Godot 4.5 .NET frontend project shell referencing the simulation core.
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- `src/ReactorMaintenance.Godot`: Godot 4.5 .NET frontend project with scene routing, UX blueprint screens, reusable UI controls, and a mock campaign manifest referencing future level JSON files.
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- `src/ReactorMaintenance.Win2D`: Win2D editor app for authoring terrain, underground fuel/coolant/electricity networks, props, explicit leak access faces, door edges, reactor consumer bindings, rule events, surface hazards, robot start, loading/saving levels, ending turns, interacting with props, and activating a ready reactor.
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- `tests/ReactorMaintenance.Simulation.Tests`: unit tests for deterministic simulation behavior, validation, serialization, and editor operations.
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The WinUI/XAML compiler is Windows-specific. On Linux, the simulation tests run normally, but the Win2D app build must be verified in a Windows-capable environment.
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## Godot Frontend
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The current Godot frontend is a navigable UX scaffold. It starts at a splash screen, routes through the main menu, campaign intro, random generation placeholder, level screen, win/loss overlays, options, tutorial, game over, and campaign complete screens.
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The mock campaign manifest lives at `src\ReactorMaintenance.Godot\Data\default_campaign_manifest.json`. Each entry includes the future serialized simulation level path; those JSON files are intentionally placeholders for authored levels that will use the simulation `LevelSerializer` format.
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