cleanup code

This commit is contained in:
2026-05-08 20:47:09 +02:00
parent 07d35a49a3
commit 2e813962c9
9 changed files with 387 additions and 355 deletions

View File

@@ -25,40 +25,97 @@ public static class LevelEditor
public static LevelState Apply(LevelState level, GridPosition position, EditorTool tool)
{
if (!level.InBounds(position))
{
return level;
}
if (tool == EditorTool.Robot)
{
return level.GetCell(position).IsWalkable ? level with { Robot = position } : level;
}
var cell = level.GetCell(position);
cell = tool switch
{
EditorTool.Floor => cell with { Kind = CellKind.Floor },
EditorTool.Wall => cell with { Kind = CellKind.Wall, Pipe = PipeMedium.None, Powered = false },
EditorTool.Wall => cell with
{
Kind = CellKind.Wall,
Pipe = PipeMedium.None,
Powered = false
},
EditorTool.Reactor => cell with { Kind = CellKind.Reactor },
EditorTool.CoolingPump => cell with { Kind = CellKind.CoolingPump, Powered = true },
EditorTool.Generator => cell with { Kind = CellKind.Generator, Powered = true },
EditorTool.CoolingPump => cell with
{
Kind = CellKind.CoolingPump,
Powered = true
},
EditorTool.Generator => cell with
{
Kind = CellKind.Generator,
Powered = true
},
EditorTool.PressureRegulator => cell with { Kind = CellKind.PressureRegulator },
EditorTool.DiagnosticTerminal => cell with { Kind = CellKind.DiagnosticTerminal, Powered = true },
EditorTool.ControlTerminal => cell with { Kind = CellKind.ControlTerminal, Powered = true },
EditorTool.CoolantPipe => cell with { Pipe = PipeMedium.Coolant, Flow = 4, Pressure = 4, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
EditorTool.FuelPipe => cell with { Pipe = PipeMedium.Fuel, Flow = 4, Pressure = 4, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
EditorTool.PressurePipe => cell with { Pipe = PipeMedium.Pressure, Flow = 5, Pressure = 6, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
EditorTool.Leak => cell with { LeakRate = Math.Max(1, cell.LeakRate), Integrity = Math.Min(cell.Integrity, 4) },
EditorTool.Repair => cell with { LeakRate = 0, Integrity = 10, Hazards = cell.Hazards with { Fire = false, ElectricalCharge = 0 } },
EditorTool.DiagnosticTerminal => cell with
{
Kind = CellKind.DiagnosticTerminal,
Powered = true
},
EditorTool.ControlTerminal => cell with
{
Kind = CellKind.ControlTerminal,
Powered = true
},
EditorTool.CoolantPipe => cell with
{
Pipe = PipeMedium.Coolant,
Flow = 4,
Pressure = 4,
Integrity = Math.Max(cell.Integrity, 8),
PipeOpen = true
},
EditorTool.FuelPipe => cell with
{
Pipe = PipeMedium.Fuel,
Flow = 4,
Pressure = 4,
Integrity = Math.Max(cell.Integrity, 8),
PipeOpen = true
},
EditorTool.PressurePipe => cell with
{
Pipe = PipeMedium.Pressure,
Flow = 5,
Pressure = 6,
Integrity = Math.Max(cell.Integrity, 8),
PipeOpen = true
},
EditorTool.Leak => cell with
{
LeakRate = Math.Max(1, cell.LeakRate),
Integrity = Math.Min(cell.Integrity, 4)
},
EditorTool.Repair => cell with
{
LeakRate = 0,
Integrity = 10,
Hazards = cell.Hazards with
{
Fire = false,
ElectricalCharge = 0
}
},
EditorTool.Heat => cell with { Hazards = cell.Hazards with { Heat = Rules.Clamp(cell.Hazards.Heat + 2) } },
EditorTool.Fire => cell with { Hazards = cell.Hazards with { Fire = !cell.Hazards.Fire, Heat = Math.Max(cell.Hazards.Heat, 7), Smoke = Math.Max(cell.Hazards.Smoke, 3) } },
EditorTool.Fire => cell with
{
Hazards = cell.Hazards with
{
Fire = !cell.Hazards.Fire,
Heat = Math.Max(cell.Hazards.Heat, 7),
Smoke = Math.Max(cell.Hazards.Smoke, 3)
}
},
_ => cell
};
if (cell.Kind == CellKind.Wall)
{
cell = cell with { Hazards = new HazardState() };
}
cell = cell with { Hazards = new() };
return level.SetCell(position, cell);
}

View File

@@ -5,24 +5,24 @@ namespace ReactorMaintenance.Simulation;
public static class LevelSerializer
{
public static string Serialize(LevelState level)
{
return JsonSerializer.Serialize(level, Options);
}
public static LevelState Deserialize(string json)
{
var level = JsonSerializer.Deserialize<LevelState>(json, Options) ?? throw new InvalidOperationException("Level file did not contain a level.");
if (level.Cells.Length != level.Width * level.Height)
throw new InvalidOperationException("Level cell count does not match its dimensions.");
return level;
}
private static readonly JsonSerializerOptions Options = new()
{
WriteIndented = true,
Converters = { new JsonStringEnumConverter() }
};
public static string Serialize(LevelState level) => JsonSerializer.Serialize(level, Options);
public static LevelState Deserialize(string json)
{
var level = JsonSerializer.Deserialize<LevelState>(json, Options)
?? throw new InvalidOperationException("Level file did not contain a level.");
if (level.Cells.Length != level.Width * level.Height)
{
throw new InvalidOperationException("Level cell count does not match its dimensions.");
}
return level;
}
}

View File

@@ -34,25 +34,18 @@ public sealed record GridPosition(int X, int Y)
{
public IEnumerable<GridPosition> Neighbors()
{
yield return new GridPosition(X - 1, Y);
yield return new GridPosition(X + 1, Y);
yield return new GridPosition(X, Y - 1);
yield return new GridPosition(X, Y + 1);
yield return new(X - 1, Y);
yield return new(X + 1, Y);
yield return new(X, Y - 1);
yield return new(X, Y + 1);
}
}
public sealed record HazardState
{
public int Heat { get; init; }
public int Smoke { get; init; }
public int FuelVapor { get; init; }
public int LiquidFuel { get; init; }
public int CoolantPooling { get; init; }
public int ElectricalCharge { get; init; }
public int Stability { get; init; } = 10;
public bool Fire { get; init; }
public HazardState Clamp() => this with
public HazardState Clamp()
{
return this with
{
Heat = Rules.Clamp(Heat),
Smoke = Rules.Clamp(Smoke),
@@ -62,6 +55,16 @@ public sealed record HazardState
ElectricalCharge = Rules.Clamp(ElectricalCharge),
Stability = Rules.Clamp(Stability)
};
}
public int Heat { get; init; }
public int Smoke { get; init; }
public int FuelVapor { get; init; }
public int LiquidFuel { get; init; }
public int CoolantPooling { get; init; }
public int ElectricalCharge { get; init; }
public int Stability { get; init; } = 10;
public bool Fire { get; init; }
}
public sealed record CellState
@@ -98,40 +101,24 @@ public sealed record Forecast(FailureKind Kind, GridPosition? Position, int Turn
public sealed record LevelState
{
public string Name { get; init; } = "New Reactor";
public int Width { get; init; } = 16;
public int Height { get; init; } = 12;
public CellState[] Cells { get; init; } = CreateCells(16, 12);
public GridPosition Robot { get; init; } = new(1, 1);
public GlobalState Global { get; init; } = new();
public IReadOnlyList<Forecast> Forecasts { get; init; } = Array.Empty<Forecast>();
public static LevelState Create(string name, int width, int height)
{
if (width < 4 || height < 4)
{
throw new ArgumentOutOfRangeException(nameof(width), "Levels must be at least 4x4.");
}
var cells = CreateCells(width, height);
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
if (x == 0 || y == 0 || x == width - 1 || y == height - 1)
{
cells[y * width + x] = cells[y * width + x] with { Kind = CellKind.Wall };
}
}
}
return new LevelState
return new()
{
Name = name,
Width = width,
Height = height,
Cells = cells,
Robot = new GridPosition(1, 1)
Robot = new(1, 1)
};
}
@@ -149,26 +136,40 @@ public sealed record LevelState
return this with { Cells = cells };
}
public bool InBounds(GridPosition position) =>
position.X >= 0 && position.Y >= 0 && position.X < Width && position.Y < Height;
public bool InBounds(GridPosition position)
{
return position.X >= 0 && position.Y >= 0 && position.X < Width && position.Y < Height;
}
public int Index(GridPosition position) => position.Y * Width + position.X;
public int Index(GridPosition position)
{
return position.Y * Width + position.X;
}
private void EnsureInBounds(GridPosition position)
{
if (!InBounds(position))
{
throw new ArgumentOutOfRangeException(nameof(position), $"Position {position.X},{position.Y} is outside {Width}x{Height}.");
}
private static CellState[] CreateCells(int width, int height)
{
return Enumerable.Range(0, width * height).Select(_ => new CellState()).ToArray();
}
private static CellState[] CreateCells(int width, int height) =>
Enumerable.Range(0, width * height)
.Select(_ => new CellState())
.ToArray();
public string Name { get; init; } = "New Reactor";
public int Width { get; init; } = 16;
public int Height { get; init; } = 12;
public CellState[] Cells { get; init; } = CreateCells(16, 12);
public GridPosition Robot { get; init; } = new(1, 1);
public GlobalState Global { get; init; } = new();
public IReadOnlyList<Forecast> Forecasts { get; init; } = Array.Empty<Forecast>();
}
internal static class Rules
{
public static int Clamp(int value) => Math.Clamp(value, 0, 10);
public static int Clamp(int value)
{
return Math.Clamp(value, 0, 10);
}
}

View File

@@ -7,7 +7,6 @@ public sealed class SimulationEngine
var cells = level.Cells.ToArray();
for (var y = 0; y < level.Height; y++)
{
for (var x = 0; x < level.Width; x++)
{
var position = new GridPosition(x, y);
@@ -15,9 +14,7 @@ public sealed class SimulationEngine
var cell = cells[index];
if (!cell.IsWalkable)
{
continue;
}
var hazards = ApplyPipeLeaks(cell);
hazards = ApplyMachineEffects(cell, hazards);
@@ -26,9 +23,7 @@ public sealed class SimulationEngine
var integrity = cell.Integrity;
if (cell.HasPipe && cell.Pressure > 7)
{
integrity -= cell.Pressure - 7;
}
if (hazards.Heat >= 10 || hazards.Fire)
{
@@ -52,7 +47,6 @@ public sealed class SimulationEngine
Hazards = hazards.Clamp()
};
}
}
cells = SpreadSmoke(level, cells);
@@ -71,7 +65,6 @@ public sealed class SimulationEngine
var forecasts = new List<Forecast>();
for (var y = 0; y < level.Height; y++)
{
for (var x = 0; x < level.Width; x++)
{
var position = new GridPosition(x, y);
@@ -82,32 +75,20 @@ public sealed class SimulationEngine
var damagePerTurn = Math.Max(1, cell.Pressure - 7);
var turns = (int)Math.Ceiling(cell.Integrity / (double)damagePerTurn);
if (turns <= 4)
{
forecasts.Add(new Forecast(FailureKind.PipeBurst, position, turns, $"PIPE BURST PREDICTED AT {x},{y} IN {turns} TURNS"));
}
forecasts.Add(new(FailureKind.PipeBurst, position, turns, $"PIPE BURST PREDICTED AT {x},{y} IN {turns} TURNS"));
}
var fuelLeakNearIgnition = cell.Pipe == PipeMedium.Fuel &&
cell.LeakRate > 0 &&
(cell.Pressure >= 7 || cell.Kind == CellKind.Generator);
var ignitionRisk = (cell.Hazards.FuelVapor >= 4 || cell.Hazards.LiquidFuel >= 6 || fuelLeakNearIgnition) &&
(cell.Hazards.Heat >= 8 || cell.Hazards.ElectricalCharge >= 4 || cell.Kind == CellKind.Generator);
var fuelLeakNearIgnition = cell.Pipe == PipeMedium.Fuel && cell.LeakRate > 0 && (cell.Pressure >= 7 || cell.Kind == CellKind.Generator);
var ignitionRisk = (cell.Hazards.FuelVapor >= 4 || cell.Hazards.LiquidFuel >= 6 || fuelLeakNearIgnition) && (cell.Hazards.Heat >= 8 || cell.Hazards.ElectricalCharge >= 4 || cell.Kind == CellKind.Generator);
if (ignitionRisk && !cell.Hazards.Fire)
{
forecasts.Add(new Forecast(FailureKind.Ignition, position, 1, $"FUEL IGNITION PREDICTED AT {x},{y} NEXT TURN"));
}
}
forecasts.Add(new(FailureKind.Ignition, position, 1, $"FUEL IGNITION PREDICTED AT {x},{y} NEXT TURN"));
}
if (level.Global.CoreHeat >= 8)
{
forecasts.Add(new Forecast(FailureKind.Meltdown, null, Math.Max(1, 11 - level.Global.CoreHeat), "CORE MELTDOWN APPROACHING"));
}
forecasts.Add(new(FailureKind.Meltdown, null, Math.Max(1, 11 - level.Global.CoreHeat), "CORE MELTDOWN APPROACHING"));
if (IsReactorReady(level))
{
forecasts.Add(new Forecast(FailureKind.ReactorReady, null, 0, "REACTOR READY"));
}
forecasts.Add(new(FailureKind.ReactorReady, null, 0, "REACTOR READY"));
return forecasts.OrderBy(f => f.Turns).ThenBy(f => f.Message).ToArray();
}
@@ -115,9 +96,7 @@ public sealed class SimulationEngine
public LevelState ActivateReactor(LevelState level)
{
if (!IsReactorReady(level))
{
return level with { Global = level.Global with { Status = "REACTOR NOT READY" } };
}
return level with
{
@@ -133,9 +112,7 @@ public sealed class SimulationEngine
{
var hazards = cell.Hazards;
if (!cell.HasPipe || cell.LeakRate <= 0)
{
return hazards;
}
return cell.Pipe switch
{
@@ -150,10 +127,7 @@ public sealed class SimulationEngine
Heat = hazards.Heat - Math.Max(1, cell.LeakRate / 2),
Smoke = hazards.Smoke + (hazards.Heat >= 7 ? 2 : 0)
},
PipeMedium.Pressure => hazards with
{
Smoke = hazards.Smoke + (cell.Pressure >= 8 ? 1 : 0)
},
PipeMedium.Pressure => hazards with { Smoke = hazards.Smoke + (cell.Pressure >= 8 ? 1 : 0) },
_ => hazards
};
}
@@ -172,9 +146,7 @@ public sealed class SimulationEngine
private static HazardState ApplyFireAndElectricalHazards(CellState cell, HazardState hazards)
{
if (hazards.CoolantPooling >= 3 && cell.Powered)
{
hazards = hazards with { ElectricalCharge = hazards.ElectricalCharge + 2 };
}
var hasFuel = hazards.FuelVapor >= 4 || hazards.LiquidFuel >= 6;
var hasIgnition = hazards.Heat >= 8 || hazards.ElectricalCharge >= 4 || (cell.Kind == CellKind.Generator && cell.Powered);
@@ -190,9 +162,7 @@ public sealed class SimulationEngine
};
}
else if (hazards.Smoke > 0)
{
hazards = hazards with { Smoke = hazards.Smoke - 1 };
}
return hazards;
}
@@ -201,29 +171,20 @@ public sealed class SimulationEngine
{
var next = cells.ToArray();
for (var y = 0; y < level.Height; y++)
{
for (var x = 0; x < level.Width; x++)
{
var position = new GridPosition(x, y);
var cell = cells[level.Index(position)];
if (cell.Hazards.Smoke < 6)
{
continue;
}
foreach (var neighbor in position.Neighbors().Where(level.InBounds))
{
var neighborCell = next[level.Index(neighbor)];
if (!neighborCell.IsWalkable || neighborCell.DoorLocked)
{
continue;
}
next[level.Index(neighbor)] = neighborCell with
{
Hazards = neighborCell.Hazards with { Smoke = Rules.Clamp(neighborCell.Hazards.Smoke + 1) }
};
}
next[level.Index(neighbor)] = neighborCell with { Hazards = neighborCell.Hazards with { Smoke = Rules.Clamp(neighborCell.Hazards.Smoke + 1) } };
}
}
@@ -232,11 +193,7 @@ public sealed class SimulationEngine
private static GlobalState UpdateGlobal(LevelState level, CellState[] cells)
{
var reactorHeat = cells
.Where(c => c.Kind == CellKind.Reactor)
.Select(c => c.Hazards.Heat)
.DefaultIfEmpty(level.Global.CoreHeat)
.Max();
var reactorHeat = cells.Where(c => c.Kind == CellKind.Reactor).Select(c => c.Hazards.Heat).DefaultIfEmpty(level.Global.CoreHeat).Max();
var poweredGenerators = cells.Count(c => c.Kind == CellKind.Generator && c.Powered && !c.Hazards.Fire);
var poweredPumps = cells.Count(c => c.Kind == CellKind.CoolingPump && c.Powered && !c.Hazards.Fire);
@@ -244,9 +201,7 @@ public sealed class SimulationEngine
var stability = Rules.Clamp(level.Global.FacilityStability - damagedCriticalCells);
var lost = reactorHeat >= 10 || stability <= 0;
var status = lost
? (reactorHeat >= 10 ? "CORE MELTDOWN" : "FACILITY STABILITY COLLAPSE")
: "STABILIZE SYSTEMS";
var status = lost ? reactorHeat >= 10 ? "CORE MELTDOWN" : "FACILITY STABILITY COLLAPSE" : "STABILIZE SYSTEMS";
var global = level.Global with
{
@@ -258,7 +213,11 @@ public sealed class SimulationEngine
Status = status
};
return IsReactorReady(level with { Cells = cells, Global = global })
return IsReactorReady(level with
{
Cells = cells,
Global = global
})
? global with { Status = "REACTOR READY" }
: global;
}

View File

@@ -4,8 +4,6 @@ namespace ReactorMaintenance.Win2D;
public partial class App : Application
{
private Window? _window;
public App()
{
InitializeComponent();
@@ -16,4 +14,6 @@ public partial class App : Application
_window = new MainWindow();
_window.Activate();
}
private Window? _window;
}

View File

@@ -32,7 +32,8 @@
<TextBlock Text="Tools" FontSize="18" FontWeight="SemiBold" Foreground="#F4F1E8" />
<ComboBox x:Name="ToolPicker" SelectionChanged="ToolPicker_SelectionChanged" />
<TextBlock Text="Brush applies to the selected cell." Foreground="#9EA7AE" TextWrapping="Wrap" />
<TextBlock Text="Left click paints. Use Robot to set the start position." Foreground="#9EA7AE" TextWrapping="Wrap" />
<TextBlock Text="Left click paints. Use Robot to set the start position." Foreground="#9EA7AE"
TextWrapping="Wrap" />
</StackPanel>
</ScrollViewer>
@@ -48,7 +49,8 @@
<ScrollViewer Grid.Column="2" Background="#1C2126">
<StackPanel Padding="14" Spacing="12">
<TextBlock x:Name="LevelNameText" FontSize="20" FontWeight="SemiBold" Foreground="#F4F1E8" TextWrapping="Wrap" />
<TextBlock x:Name="LevelNameText" FontSize="20" FontWeight="SemiBold" Foreground="#F4F1E8"
TextWrapping="Wrap" />
<Grid ColumnSpacing="8">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
@@ -74,7 +76,8 @@
<ItemsControl x:Name="ForecastList">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Border BorderBrush="#46515A" BorderThickness="1" Padding="8" Margin="0,0,0,8" CornerRadius="3">
<Border BorderBrush="#46515A" BorderThickness="1" Padding="8" Margin="0,0,0,8"
CornerRadius="3">
<TextBlock Text="{Binding Message}" Foreground="#F4F1E8" TextWrapping="Wrap" />
</Border>
</DataTemplate>

View File

@@ -1,4 +1,8 @@
using System.Numerics;
using Windows.Foundation;
using Windows.Storage;
using Windows.Storage.Pickers;
using Windows.UI;
using Microsoft.Graphics.Canvas;
using Microsoft.Graphics.Canvas.Text;
using Microsoft.Graphics.Canvas.UI.Xaml;
@@ -7,21 +11,19 @@ using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using ReactorMaintenance.Simulation;
using Windows.Foundation;
using Windows.Storage;
using Windows.Storage.Pickers;
using WinRT.Interop;
namespace ReactorMaintenance.Win2D;
public sealed partial class MainWindow : Window
{
private readonly SimulationEngine _simulation = new();
private LevelState _level;
private EditorTool _selectedTool = EditorTool.Floor;
private GridPosition? _selectedCell;
private StorageFile? _currentFile;
private bool _painting;
private sealed record CanvasLayout(double CellSize, double OriginX, double OriginY)
{
public Rect CellRect(int x, int y)
{
return new(OriginX + x * CellSize, OriginY + y * CellSize, CellSize, CellSize);
}
}
public MainWindow()
{
@@ -36,10 +38,8 @@ public sealed partial class MainWindow : Window
private void ToolPicker_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (ToolPicker.SelectedItem is EditorTool tool)
{
_selectedTool = tool;
}
}
private void New_Click(object sender, RoutedEventArgs e)
{
@@ -58,9 +58,7 @@ public sealed partial class MainWindow : Window
var file = await picker.PickSingleFileAsync();
if (file is null)
{
return;
}
var json = await FileIO.ReadTextAsync(file);
_level = LevelSerializer.Deserialize(json);
@@ -84,9 +82,7 @@ public sealed partial class MainWindow : Window
}
if (file is null)
{
return;
}
await FileIO.WriteTextAsync(file, LevelSerializer.Serialize(_level));
_currentFile = file;
@@ -116,10 +112,8 @@ public sealed partial class MainWindow : Window
private void LevelCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
{
if (_painting)
{
PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
}
}
private void LevelCanvas_PointerReleased(object sender, PointerRoutedEventArgs e)
{
@@ -130,9 +124,7 @@ public sealed partial class MainWindow : Window
private void PaintAt(Point point)
{
if (!TryGetGridPosition(point, out var position))
{
return;
}
_selectedCell = position;
_level = LevelEditor.Apply(_level, position, _selectedTool);
@@ -155,7 +147,6 @@ public sealed partial class MainWindow : Window
private void DrawCells(CanvasDrawingSession drawing, CanvasLayout layout)
{
for (var y = 0; y < _level.Height; y++)
{
for (var x = 0; x < _level.Width; x++)
{
var position = new GridPosition(x, y);
@@ -174,29 +165,22 @@ public sealed partial class MainWindow : Window
PipeMedium.Pressure => Colors.LightSteelBlue,
_ => Colors.Transparent
};
drawing.DrawLine(new Vector2((float)rect.X + 6, center.Y), new Vector2((float)(rect.X + rect.Width - 6), center.Y), pipeColor, Math.Max(3, (float)rect.Width / 7));
drawing.DrawLine(new Vector2(center.X, (float)rect.Y + 6), new Vector2(center.X, (float)(rect.Y + rect.Height - 6)), pipeColor, Math.Max(3, (float)rect.Width / 7));
drawing.DrawLine(new((float)rect.X + 6, center.Y), new((float)(rect.X + rect.Width - 6), center.Y), pipeColor, Math.Max(3, (float)rect.Width / 7));
drawing.DrawLine(new(center.X, (float)rect.Y + 6), new(center.X, (float)(rect.Y + rect.Height - 6)), pipeColor, Math.Max(3, (float)rect.Width / 7));
}
if (cell.LeakRate > 0)
{
drawing.DrawCircle(new Vector2((float)(rect.X + rect.Width - 10), (float)(rect.Y + 10)), 5, Colors.OrangeRed, 2);
}
drawing.DrawCircle(new((float)(rect.X + rect.Width - 10), (float)(rect.Y + 10)), 5, Colors.OrangeRed, 2);
if (cell.Hazards.Fire)
{
drawing.FillCircle(new Vector2((float)(rect.X + rect.Width * 0.5), (float)(rect.Y + rect.Height * 0.5)), (float)rect.Width * 0.24f, Colors.OrangeRed);
}
drawing.FillCircle(new((float)(rect.X + rect.Width * 0.5), (float)(rect.Y + rect.Height * 0.5)), (float)rect.Width * 0.24f, Colors.OrangeRed);
if (_selectedCell == position)
{
drawing.DrawRectangle(rect, Colors.White, 3);
}
DrawCellGlyph(drawing, cell, rect);
}
}
}
private void DrawCellGlyph(CanvasDrawingSession drawing, CellState cell, Rect rect)
{
@@ -212,9 +196,7 @@ public sealed partial class MainWindow : Window
};
if (string.IsNullOrEmpty(text))
{
return;
}
using var format = new CanvasTextFormat
{
@@ -254,7 +236,7 @@ public sealed partial class MainWindow : Window
var layout = GetLayout();
var x = (int)((point.X - layout.OriginX) / layout.CellSize);
var y = (int)((point.Y - layout.OriginY) / layout.CellSize);
position = new GridPosition(x, y);
position = new(x, y);
return _level.InBounds(position);
}
@@ -266,20 +248,16 @@ public sealed partial class MainWindow : Window
size = Math.Max(20, size);
var originX = Math.Max(0, (availableWidth - size * _level.Width) / 2);
var originY = Math.Max(0, (availableHeight - size * _level.Height) / 2);
return new CanvasLayout(size, originX, originY);
return new(size, originX, originY);
}
private static Windows.UI.Color CellColor(CellState cell)
private static Color CellColor(CellState cell)
{
if (cell.Kind == CellKind.Wall)
{
return ColorHelper.FromArgb(255, 54, 61, 68);
}
if (cell.Hazards.Fire)
{
return ColorHelper.FromArgb(255, 91, 39, 30);
}
return cell.Kind switch
{
@@ -298,29 +276,15 @@ public sealed partial class MainWindow : Window
LevelNameText.Text = _level.Name;
TurnText.Text = _level.Global.Turn.ToString();
StatusText.Text = _level.Global.Status;
GlobalText.Text =
$"Power: {_level.Global.Power}/10\n" +
$"Cooling: {_level.Global.Cooling}/10\n" +
$"Core Heat: {_level.Global.CoreHeat}/10\n" +
$"Facility Stability: {_level.Global.FacilityStability}/10";
GlobalText.Text = $"Power: {_level.Global.Power}/10\n" + $"Cooling: {_level.Global.Cooling}/10\n" + $"Core Heat: {_level.Global.CoreHeat}/10\n" + $"Facility Stability: {_level.Global.FacilityStability}/10";
if (_selectedCell is { } position && _level.InBounds(position))
{
var cell = _level.GetCell(position);
CellText.Text =
$"Position: {position.X},{position.Y}\n" +
$"Kind: {cell.Kind}\n" +
$"Pipe: {cell.Pipe}\n" +
$"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" +
$"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" +
$"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" +
$"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" +
$"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
CellText.Text = $"Position: {position.X},{position.Y}\n" + $"Kind: {cell.Kind}\n" + $"Pipe: {cell.Pipe}\n" + $"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" + $"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" + $"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" + $"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" + $"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
}
else
{
CellText.Text = "No cell selected.";
}
ForecastList.ItemsSource = _level.Forecasts;
}
@@ -328,20 +292,68 @@ public sealed partial class MainWindow : Window
private static LevelState BuildStarterLevel()
{
var level = LevelState.Create("Cooling Sector B", 16, 12);
level = level.SetCell(new GridPosition(3, 5), new CellState { Kind = CellKind.CoolingPump, Pipe = PipeMedium.Coolant, Flow = 5, Pressure = 5, Powered = true });
level = level.SetCell(new GridPosition(4, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 5, Pressure = 7 });
level = level.SetCell(new GridPosition(5, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 3, Pressure = 8, LeakRate = 2, Integrity = 4 });
level = level.SetCell(new GridPosition(6, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 3, Pressure = 7 });
level = level.SetCell(new GridPosition(8, 5), new CellState { Kind = CellKind.Reactor, Hazards = new HazardState { Heat = 6, Stability = 8 } });
level = level.SetCell(new GridPosition(2, 8), new CellState { Kind = CellKind.Generator, Pipe = PipeMedium.Fuel, Flow = 4, Pressure = 6, Powered = true });
level = level.SetCell(new GridPosition(11, 4), new CellState { Kind = CellKind.DiagnosticTerminal, Powered = true });
level = level.SetCell(new GridPosition(12, 8), new CellState { Kind = CellKind.ControlTerminal, Powered = true });
level = level.SetCell(new(3, 5), new()
{
Kind = CellKind.CoolingPump,
Pipe = PipeMedium.Coolant,
Flow = 5,
Pressure = 5,
Powered = true
});
level = level.SetCell(new(4, 5), new()
{
Pipe = PipeMedium.Coolant,
Flow = 5,
Pressure = 7
});
level = level.SetCell(new(5, 5), new()
{
Pipe = PipeMedium.Coolant,
Flow = 3,
Pressure = 8,
LeakRate = 2,
Integrity = 4
});
level = level.SetCell(new(6, 5), new()
{
Pipe = PipeMedium.Coolant,
Flow = 3,
Pressure = 7
});
level = level.SetCell(new(8, 5), new()
{
Kind = CellKind.Reactor,
Hazards = new()
{
Heat = 6,
Stability = 8
}
});
level = level.SetCell(new(2, 8), new()
{
Kind = CellKind.Generator,
Pipe = PipeMedium.Fuel,
Flow = 4,
Pressure = 6,
Powered = true
});
level = level.SetCell(new(11, 4), new()
{
Kind = CellKind.DiagnosticTerminal,
Powered = true
});
level = level.SetCell(new(12, 8), new()
{
Kind = CellKind.ControlTerminal,
Powered = true
});
return level with { Forecasts = new SimulationEngine().Forecast(level) };
}
private sealed record CanvasLayout(double CellSize, double OriginX, double OriginY)
{
public Rect CellRect(int x, int y) =>
new(OriginX + x * CellSize, OriginY + y * CellSize, CellSize, CellSize);
}
private readonly SimulationEngine _simulation = new();
private StorageFile? _currentFile;
private LevelState _level;
private bool _painting;
private GridPosition? _selectedCell;
private EditorTool _selectedTool = EditorTool.Floor;
}

View File

@@ -1,16 +1,11 @@
using ReactorMaintenance.Simulation;
namespace ReactorMaintenance.Simulation.Tests;
public sealed class SimulationEngineTests
{
private readonly SimulationEngine _engine = new();
[Fact]
public void FuelLeakNearPoweredGeneratorCreatesIgnitionForecast()
{
var level = LevelState.Create("Fuel leak", 6, 6)
.SetCell(new GridPosition(2, 2), new CellState
var level = LevelState.Create("Fuel leak", 6, 6).SetCell(new(2, 2), new()
{
Kind = CellKind.Generator,
Pipe = PipeMedium.Fuel,
@@ -22,16 +17,13 @@ public sealed class SimulationEngineTests
var forecasts = _engine.Forecast(level);
Assert.Contains(forecasts, forecast =>
forecast.Kind == FailureKind.Ignition &&
forecast.Position == new GridPosition(2, 2));
Assert.Contains(forecasts, forecast => forecast.Kind == FailureKind.Ignition && forecast.Position == new GridPosition(2, 2));
}
[Fact]
public void CoolantLeakOnPoweredCellRaisesElectricalCharge()
{
var level = LevelState.Create("Wet cable", 6, 6)
.SetCell(new GridPosition(3, 3), new CellState
var level = LevelState.Create("Wet cable", 6, 6).SetCell(new(3, 3), new()
{
Pipe = PipeMedium.Coolant,
LeakRate = 3,
@@ -40,14 +32,13 @@ public sealed class SimulationEngineTests
var next = _engine.AdvanceTurn(level);
Assert.True(next.GetCell(new GridPosition(3, 3)).Hazards.ElectricalCharge >= 2);
Assert.True(next.GetCell(new(3, 3)).Hazards.ElectricalCharge >= 2);
}
[Fact]
public void OverpressurePredictsPipeBurst()
{
var level = LevelState.Create("Pressure", 6, 6)
.SetCell(new GridPosition(1, 2), new CellState
var level = LevelState.Create("Pressure", 6, 6).SetCell(new(1, 2), new()
{
Pipe = PipeMedium.Pressure,
Pressure = 10,
@@ -56,18 +47,25 @@ public sealed class SimulationEngineTests
var forecasts = _engine.Forecast(level);
Assert.Contains(forecasts, forecast =>
forecast.Kind == FailureKind.PipeBurst &&
forecast.Turns == 2);
Assert.Contains(forecasts, forecast => forecast.Kind == FailureKind.PipeBurst && forecast.Turns == 2);
}
[Fact]
public void StableReactorWithPowerAndCoolingCanActivate()
{
var level = LevelState.Create("Ready", 8, 6)
.SetCell(new GridPosition(2, 2), new CellState { Kind = CellKind.Reactor, Hazards = new HazardState { Heat = 3 } })
.SetCell(new GridPosition(3, 2), new CellState { Kind = CellKind.Generator, Powered = true })
.SetCell(new GridPosition(4, 2), new CellState { Kind = CellKind.CoolingPump, Powered = true });
var level = LevelState.Create("Ready", 8, 6).SetCell(new(2, 2), new()
{
Kind = CellKind.Reactor,
Hazards = new() { Heat = 3 }
}).SetCell(new(3, 2), new()
{
Kind = CellKind.Generator,
Powered = true
}).SetCell(new(4, 2), new()
{
Kind = CellKind.CoolingPump,
Powered = true
});
var next = _engine.AdvanceTurn(level);
var activated = _engine.ActivateReactor(next);
@@ -80,16 +78,18 @@ public sealed class SimulationEngineTests
public void LevelSerializationRoundTripsEditableState()
{
var level = LevelState.Create("Round trip", 5, 5);
level = LevelEditor.Apply(level, new GridPosition(2, 2), EditorTool.Reactor);
level = LevelEditor.Apply(level, new GridPosition(1, 2), EditorTool.CoolantPipe);
level = LevelEditor.Apply(level, new GridPosition(1, 2), EditorTool.Leak);
level = LevelEditor.Apply(level, new(2, 2), EditorTool.Reactor);
level = LevelEditor.Apply(level, new(1, 2), EditorTool.CoolantPipe);
level = LevelEditor.Apply(level, new(1, 2), EditorTool.Leak);
var json = LevelSerializer.Serialize(level);
var loaded = LevelSerializer.Deserialize(json);
Assert.Equal(level.Name, loaded.Name);
Assert.Equal(CellKind.Reactor, loaded.GetCell(new GridPosition(2, 2)).Kind);
Assert.Equal(PipeMedium.Coolant, loaded.GetCell(new GridPosition(1, 2)).Pipe);
Assert.Equal(1, loaded.GetCell(new GridPosition(1, 2)).LeakRate);
Assert.Equal(CellKind.Reactor, loaded.GetCell(new(2, 2)).Kind);
Assert.Equal(PipeMedium.Coolant, loaded.GetCell(new(1, 2)).Pipe);
Assert.Equal(1, loaded.GetCell(new(1, 2)).LeakRate);
}
private readonly SimulationEngine _engine = new();
}