cleanup code
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@@ -34,15 +34,29 @@ public sealed record GridPosition(int X, int Y)
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{
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public IEnumerable<GridPosition> Neighbors()
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{
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yield return new GridPosition(X - 1, Y);
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yield return new GridPosition(X + 1, Y);
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yield return new GridPosition(X, Y - 1);
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yield return new GridPosition(X, Y + 1);
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yield return new(X - 1, Y);
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yield return new(X + 1, Y);
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yield return new(X, Y - 1);
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yield return new(X, Y + 1);
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}
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}
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public sealed record HazardState
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{
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public HazardState Clamp()
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{
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return this with
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{
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Heat = Rules.Clamp(Heat),
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Smoke = Rules.Clamp(Smoke),
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FuelVapor = Rules.Clamp(FuelVapor),
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LiquidFuel = Rules.Clamp(LiquidFuel),
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CoolantPooling = Rules.Clamp(CoolantPooling),
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ElectricalCharge = Rules.Clamp(ElectricalCharge),
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Stability = Rules.Clamp(Stability)
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};
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}
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public int Heat { get; init; }
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public int Smoke { get; init; }
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public int FuelVapor { get; init; }
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@@ -51,17 +65,6 @@ public sealed record HazardState
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public int ElectricalCharge { get; init; }
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public int Stability { get; init; } = 10;
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public bool Fire { get; init; }
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public HazardState Clamp() => this with
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{
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Heat = Rules.Clamp(Heat),
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Smoke = Rules.Clamp(Smoke),
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FuelVapor = Rules.Clamp(FuelVapor),
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LiquidFuel = Rules.Clamp(LiquidFuel),
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CoolantPooling = Rules.Clamp(CoolantPooling),
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ElectricalCharge = Rules.Clamp(ElectricalCharge),
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Stability = Rules.Clamp(Stability)
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};
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}
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public sealed record CellState
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@@ -98,40 +101,24 @@ public sealed record Forecast(FailureKind Kind, GridPosition? Position, int Turn
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public sealed record LevelState
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{
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public string Name { get; init; } = "New Reactor";
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public int Width { get; init; } = 16;
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public int Height { get; init; } = 12;
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public CellState[] Cells { get; init; } = CreateCells(16, 12);
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public GridPosition Robot { get; init; } = new(1, 1);
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public GlobalState Global { get; init; } = new();
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public IReadOnlyList<Forecast> Forecasts { get; init; } = Array.Empty<Forecast>();
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public static LevelState Create(string name, int width, int height)
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{
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if (width < 4 || height < 4)
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{
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throw new ArgumentOutOfRangeException(nameof(width), "Levels must be at least 4x4.");
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}
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var cells = CreateCells(width, height);
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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if (x == 0 || y == 0 || x == width - 1 || y == height - 1)
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{
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cells[y * width + x] = cells[y * width + x] with { Kind = CellKind.Wall };
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}
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}
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}
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for (var x = 0; x < width; x++)
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if (x == 0 || y == 0 || x == width - 1 || y == height - 1)
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cells[y * width + x] = cells[y * width + x] with { Kind = CellKind.Wall };
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return new LevelState
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return new()
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{
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Name = name,
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Width = width,
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Height = height,
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Cells = cells,
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Robot = new GridPosition(1, 1)
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Robot = new(1, 1)
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};
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}
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@@ -149,26 +136,40 @@ public sealed record LevelState
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return this with { Cells = cells };
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}
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public bool InBounds(GridPosition position) =>
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position.X >= 0 && position.Y >= 0 && position.X < Width && position.Y < Height;
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public bool InBounds(GridPosition position)
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{
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return position.X >= 0 && position.Y >= 0 && position.X < Width && position.Y < Height;
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}
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public int Index(GridPosition position) => position.Y * Width + position.X;
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public int Index(GridPosition position)
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{
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return position.Y * Width + position.X;
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}
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private void EnsureInBounds(GridPosition position)
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{
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if (!InBounds(position))
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{
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throw new ArgumentOutOfRangeException(nameof(position), $"Position {position.X},{position.Y} is outside {Width}x{Height}.");
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}
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}
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private static CellState[] CreateCells(int width, int height) =>
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Enumerable.Range(0, width * height)
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.Select(_ => new CellState())
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.ToArray();
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private static CellState[] CreateCells(int width, int height)
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{
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return Enumerable.Range(0, width * height).Select(_ => new CellState()).ToArray();
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}
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public string Name { get; init; } = "New Reactor";
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public int Width { get; init; } = 16;
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public int Height { get; init; } = 12;
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public CellState[] Cells { get; init; } = CreateCells(16, 12);
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public GridPosition Robot { get; init; } = new(1, 1);
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public GlobalState Global { get; init; } = new();
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public IReadOnlyList<Forecast> Forecasts { get; init; } = Array.Empty<Forecast>();
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}
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internal static class Rules
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{
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public static int Clamp(int value) => Math.Clamp(value, 0, 10);
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}
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public static int Clamp(int value)
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{
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return Math.Clamp(value, 0, 10);
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}
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}
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