From 15fb522ac60978819d8d76108fada65c1e87b819 Mon Sep 17 00:00:00 2001 From: Frank Tovar Date: Fri, 8 May 2026 22:20:26 +0200 Subject: [PATCH] Rotate dual terrain arcs --- src/ReactorMaintenance.Win2D/MainWindow.xaml.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/ReactorMaintenance.Win2D/MainWindow.xaml.cs b/src/ReactorMaintenance.Win2D/MainWindow.xaml.cs index 50a819d..d505bc1 100644 --- a/src/ReactorMaintenance.Win2D/MainWindow.xaml.cs +++ b/src/ReactorMaintenance.Win2D/MainWindow.xaml.cs @@ -249,17 +249,17 @@ public sealed partial class MainWindow var radiusX = (float)rect.Width / 2; var radiusY = (float)rect.Height / 2; var start = corner switch { - c_TopLeftFloor => new Vector2(center.X, (float)rect.Y), - c_TopRightFloor => new Vector2((float)(rect.X + rect.Width), center.Y), - c_BottomRightFloor => new Vector2(center.X, (float)(rect.Y + rect.Height)), - c_BottomLeftFloor => new Vector2((float)rect.X, center.Y), + c_TopLeftFloor => new Vector2(center.X, (float)(rect.Y + rect.Height)), + c_TopRightFloor => new Vector2((float)rect.X, center.Y), + c_BottomRightFloor => new Vector2(center.X, (float)rect.Y), + c_BottomLeftFloor => new Vector2((float)(rect.X + rect.Width), center.Y), _ => center }; var end = corner switch { - c_TopLeftFloor => new Vector2((float)rect.X, center.Y), - c_TopRightFloor => new Vector2(center.X, (float)rect.Y), - c_BottomRightFloor => new Vector2((float)(rect.X + rect.Width), center.Y), - c_BottomLeftFloor => new Vector2(center.X, (float)(rect.Y + rect.Height)), + c_TopLeftFloor => new Vector2((float)(rect.X + rect.Width), center.Y), + c_TopRightFloor => new Vector2(center.X, (float)(rect.Y + rect.Height)), + c_BottomRightFloor => new Vector2((float)rect.X, center.Y), + c_BottomLeftFloor => new Vector2(center.X, (float)rect.Y), _ => center };