First batch
This commit is contained in:
5
src/ReactorMaintenance.Win2D/App.xaml
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5
src/ReactorMaintenance.Win2D/App.xaml
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@@ -0,0 +1,5 @@
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<Application
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x:Class="ReactorMaintenance.Win2D.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
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</Application>
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19
src/ReactorMaintenance.Win2D/App.xaml.cs
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19
src/ReactorMaintenance.Win2D/App.xaml.cs
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@@ -0,0 +1,19 @@
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using Microsoft.UI.Xaml;
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namespace ReactorMaintenance.Win2D;
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public partial class App : Application
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{
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private Window? _window;
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public App()
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{
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InitializeComponent();
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}
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protected override void OnLaunched(LaunchActivatedEventArgs args)
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{
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_window = new MainWindow();
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_window.Activate();
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}
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}
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87
src/ReactorMaintenance.Win2D/MainWindow.xaml
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87
src/ReactorMaintenance.Win2D/MainWindow.xaml
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@@ -0,0 +1,87 @@
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<Window
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x:Class="ReactorMaintenance.Win2D.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
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Title="Reactor Maintenance">
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<Grid Background="#16191D">
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<CommandBar Grid.Row="0" DefaultLabelPosition="Right" Background="#20252A">
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<AppBarButton Icon="Add" Label="New" Click="New_Click" />
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<AppBarButton Icon="OpenFile" Label="Open" Click="Open_Click" />
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<AppBarButton Icon="Save" Label="Save" Click="Save_Click" />
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<AppBarSeparator />
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<AppBarButton Icon="Play" Label="Simulate" Click="Simulate_Click" />
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<AppBarButton Icon="Accept" Label="Activate" Click="Activate_Click" />
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</CommandBar>
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<Grid Grid.Row="1" ColumnSpacing="0">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="220" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="300" />
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</Grid.ColumnDefinitions>
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<ScrollViewer Grid.Column="0" Background="#1C2126">
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<StackPanel Padding="12" Spacing="10">
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<TextBlock Text="Tools" FontSize="18" FontWeight="SemiBold" Foreground="#F4F1E8" />
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<ComboBox x:Name="ToolPicker" SelectionChanged="ToolPicker_SelectionChanged" />
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<TextBlock Text="Brush applies to the selected cell." Foreground="#9EA7AE" TextWrapping="Wrap" />
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<TextBlock Text="Left click paints. Use Robot to set the start position." Foreground="#9EA7AE" TextWrapping="Wrap" />
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</StackPanel>
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</ScrollViewer>
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<Grid Grid.Column="1" Background="#101215">
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<canvas:CanvasControl
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x:Name="LevelCanvas"
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ClearColor="#101215"
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Draw="LevelCanvas_Draw"
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PointerPressed="LevelCanvas_PointerPressed"
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PointerMoved="LevelCanvas_PointerMoved"
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PointerReleased="LevelCanvas_PointerReleased" />
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</Grid>
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<ScrollViewer Grid.Column="2" Background="#1C2126">
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<StackPanel Padding="14" Spacing="12">
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<TextBlock x:Name="LevelNameText" FontSize="20" FontWeight="SemiBold" Foreground="#F4F1E8" TextWrapping="Wrap" />
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<Grid ColumnSpacing="8">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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<StackPanel>
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<TextBlock Text="Turn" Foreground="#9EA7AE" />
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<TextBlock x:Name="TurnText" FontSize="22" Foreground="#F4F1E8" />
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</StackPanel>
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<StackPanel Grid.Column="1">
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<TextBlock Text="Status" Foreground="#9EA7AE" />
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<TextBlock x:Name="StatusText" FontSize="16" Foreground="#F4F1E8" TextWrapping="Wrap" />
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</StackPanel>
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</Grid>
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<TextBlock Text="Global Systems" FontSize="16" FontWeight="SemiBold" Foreground="#F4F1E8" />
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<TextBlock x:Name="GlobalText" Foreground="#CCD4DA" TextWrapping="Wrap" />
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<TextBlock Text="Selected Cell" FontSize="16" FontWeight="SemiBold" Foreground="#F4F1E8" />
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<TextBlock x:Name="CellText" Foreground="#CCD4DA" TextWrapping="Wrap" />
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<TextBlock Text="Forecasts" FontSize="16" FontWeight="SemiBold" Foreground="#F4F1E8" />
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<ItemsControl x:Name="ForecastList">
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<ItemsControl.ItemTemplate>
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<DataTemplate>
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<Border BorderBrush="#46515A" BorderThickness="1" Padding="8" Margin="0,0,0,8" CornerRadius="3">
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<TextBlock Text="{Binding Message}" Foreground="#F4F1E8" TextWrapping="Wrap" />
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</Border>
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</DataTemplate>
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</ItemsControl.ItemTemplate>
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</ItemsControl>
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</StackPanel>
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</ScrollViewer>
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</Grid>
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</Grid>
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</Window>
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347
src/ReactorMaintenance.Win2D/MainWindow.xaml.cs
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347
src/ReactorMaintenance.Win2D/MainWindow.xaml.cs
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@@ -0,0 +1,347 @@
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using System.Numerics;
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using Microsoft.Graphics.Canvas;
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using Microsoft.Graphics.Canvas.Text;
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using Microsoft.Graphics.Canvas.UI.Xaml;
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using Microsoft.UI;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Input;
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using ReactorMaintenance.Simulation;
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using Windows.Foundation;
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using Windows.Storage;
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using Windows.Storage.Pickers;
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using WinRT.Interop;
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namespace ReactorMaintenance.Win2D;
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public sealed partial class MainWindow : Window
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{
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private readonly SimulationEngine _simulation = new();
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private LevelState _level;
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private EditorTool _selectedTool = EditorTool.Floor;
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private GridPosition? _selectedCell;
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private StorageFile? _currentFile;
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private bool _painting;
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public MainWindow()
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{
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InitializeComponent();
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_level = BuildStarterLevel();
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ToolPicker.ItemsSource = Enum.GetValues<EditorTool>();
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ToolPicker.SelectedItem = _selectedTool;
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RefreshInspector();
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}
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private void ToolPicker_SelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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if (ToolPicker.SelectedItem is EditorTool tool)
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{
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_selectedTool = tool;
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}
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}
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private void New_Click(object sender, RoutedEventArgs e)
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{
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_level = BuildStarterLevel();
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_currentFile = null;
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_selectedCell = null;
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private async void Open_Click(object sender, RoutedEventArgs e)
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{
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var picker = new FileOpenPicker();
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InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
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picker.FileTypeFilter.Add(".json");
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var file = await picker.PickSingleFileAsync();
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if (file is null)
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{
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return;
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}
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var json = await FileIO.ReadTextAsync(file);
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_level = LevelSerializer.Deserialize(json);
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_level = _level with { Forecasts = _simulation.Forecast(_level) };
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_currentFile = file;
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_selectedCell = null;
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private async void Save_Click(object sender, RoutedEventArgs e)
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{
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var file = _currentFile;
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if (file is null)
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{
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var picker = new FileSavePicker();
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InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
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picker.SuggestedFileName = _level.Name.Replace(' ', '-').ToLowerInvariant();
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picker.FileTypeChoices.Add("Reactor level", new List<string> { ".json" });
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file = await picker.PickSaveFileAsync();
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}
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if (file is null)
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{
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return;
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}
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await FileIO.WriteTextAsync(file, LevelSerializer.Serialize(_level));
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_currentFile = file;
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}
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private void Simulate_Click(object sender, RoutedEventArgs e)
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{
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_level = _simulation.AdvanceTurn(_level);
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private void Activate_Click(object sender, RoutedEventArgs e)
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{
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_level = _simulation.ActivateReactor(_level);
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private void LevelCanvas_PointerPressed(object sender, PointerRoutedEventArgs e)
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{
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_painting = true;
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LevelCanvas.CapturePointer(e.Pointer);
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PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
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}
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private void LevelCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
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{
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if (_painting)
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{
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PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
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}
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}
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private void LevelCanvas_PointerReleased(object sender, PointerRoutedEventArgs e)
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{
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_painting = false;
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LevelCanvas.ReleasePointerCapture(e.Pointer);
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}
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private void PaintAt(Point point)
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{
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if (!TryGetGridPosition(point, out var position))
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{
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return;
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}
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_selectedCell = position;
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_level = LevelEditor.Apply(_level, position, _selectedTool);
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_level = _level with { Forecasts = _simulation.Forecast(_level) };
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private void LevelCanvas_Draw(CanvasControl sender, CanvasDrawEventArgs args)
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{
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var drawing = args.DrawingSession;
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var layout = GetLayout();
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drawing.Clear(ColorHelper.FromArgb(255, 16, 18, 21));
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DrawCells(drawing, layout);
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DrawGrid(drawing, layout);
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DrawRobot(drawing, layout);
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}
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private void DrawCells(CanvasDrawingSession drawing, CanvasLayout layout)
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{
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for (var y = 0; y < _level.Height; y++)
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{
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for (var x = 0; x < _level.Width; x++)
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{
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var position = new GridPosition(x, y);
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var cell = _level.GetCell(position);
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var rect = layout.CellRect(x, y);
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drawing.FillRectangle(rect, CellColor(cell));
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if (cell.HasPipe)
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{
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var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
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var pipeColor = cell.Pipe switch
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{
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PipeMedium.Coolant => Colors.DeepSkyBlue,
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PipeMedium.Fuel => Colors.Goldenrod,
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PipeMedium.Pressure => Colors.LightSteelBlue,
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_ => Colors.Transparent
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};
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drawing.DrawLine(new Vector2((float)rect.X + 6, center.Y), new Vector2((float)(rect.X + rect.Width - 6), center.Y), pipeColor, Math.Max(3, (float)rect.Width / 7));
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drawing.DrawLine(new Vector2(center.X, (float)rect.Y + 6), new Vector2(center.X, (float)(rect.Y + rect.Height - 6)), pipeColor, Math.Max(3, (float)rect.Width / 7));
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}
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if (cell.LeakRate > 0)
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{
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drawing.DrawCircle(new Vector2((float)(rect.X + rect.Width - 10), (float)(rect.Y + 10)), 5, Colors.OrangeRed, 2);
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}
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if (cell.Hazards.Fire)
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{
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drawing.FillCircle(new Vector2((float)(rect.X + rect.Width * 0.5), (float)(rect.Y + rect.Height * 0.5)), (float)rect.Width * 0.24f, Colors.OrangeRed);
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}
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if (_selectedCell == position)
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{
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drawing.DrawRectangle(rect, Colors.White, 3);
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}
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DrawCellGlyph(drawing, cell, rect);
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}
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}
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}
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private void DrawCellGlyph(CanvasDrawingSession drawing, CellState cell, Rect rect)
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{
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var text = cell.Kind switch
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{
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CellKind.Reactor => "R",
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CellKind.CoolingPump => "C",
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CellKind.Generator => "G",
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CellKind.PressureRegulator => "P",
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CellKind.DiagnosticTerminal => "D",
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CellKind.ControlTerminal => "T",
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_ => string.Empty
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||||
};
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if (string.IsNullOrEmpty(text))
|
||||
{
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return;
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}
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using var format = new CanvasTextFormat
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||||
{
|
||||
FontSize = Math.Max(14, (float)rect.Width * 0.42f),
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HorizontalAlignment = CanvasHorizontalAlignment.Center,
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VerticalAlignment = CanvasVerticalAlignment.Center
|
||||
};
|
||||
|
||||
drawing.DrawText(text, rect, Colors.White, format);
|
||||
}
|
||||
|
||||
private void DrawGrid(CanvasDrawingSession drawing, CanvasLayout layout)
|
||||
{
|
||||
for (var x = 0; x <= _level.Width; x++)
|
||||
{
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||||
var xPos = (float)(layout.OriginX + x * layout.CellSize);
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drawing.DrawLine(xPos, (float)layout.OriginY, xPos, (float)(layout.OriginY + _level.Height * layout.CellSize), ColorHelper.FromArgb(120, 91, 104, 115), 1);
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||||
}
|
||||
|
||||
for (var y = 0; y <= _level.Height; y++)
|
||||
{
|
||||
var yPos = (float)(layout.OriginY + y * layout.CellSize);
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||||
drawing.DrawLine((float)layout.OriginX, yPos, (float)(layout.OriginX + _level.Width * layout.CellSize), yPos, ColorHelper.FromArgb(120, 91, 104, 115), 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawRobot(CanvasDrawingSession drawing, CanvasLayout layout)
|
||||
{
|
||||
var rect = layout.CellRect(_level.Robot.X, _level.Robot.Y);
|
||||
var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
|
||||
drawing.FillCircle(center, (float)rect.Width * 0.28f, Colors.White);
|
||||
drawing.DrawCircle(center, (float)rect.Width * 0.28f, Colors.Black, 2);
|
||||
}
|
||||
|
||||
private bool TryGetGridPosition(Point point, out GridPosition position)
|
||||
{
|
||||
var layout = GetLayout();
|
||||
var x = (int)((point.X - layout.OriginX) / layout.CellSize);
|
||||
var y = (int)((point.Y - layout.OriginY) / layout.CellSize);
|
||||
position = new GridPosition(x, y);
|
||||
return _level.InBounds(position);
|
||||
}
|
||||
|
||||
private CanvasLayout GetLayout()
|
||||
{
|
||||
var availableWidth = Math.Max(1, LevelCanvas.ActualWidth);
|
||||
var availableHeight = Math.Max(1, LevelCanvas.ActualHeight);
|
||||
var size = Math.Floor(Math.Min(availableWidth / _level.Width, availableHeight / _level.Height));
|
||||
size = Math.Max(20, size);
|
||||
var originX = Math.Max(0, (availableWidth - size * _level.Width) / 2);
|
||||
var originY = Math.Max(0, (availableHeight - size * _level.Height) / 2);
|
||||
return new CanvasLayout(size, originX, originY);
|
||||
}
|
||||
|
||||
private static Windows.UI.Color CellColor(CellState cell)
|
||||
{
|
||||
if (cell.Kind == CellKind.Wall)
|
||||
{
|
||||
return ColorHelper.FromArgb(255, 54, 61, 68);
|
||||
}
|
||||
|
||||
if (cell.Hazards.Fire)
|
||||
{
|
||||
return ColorHelper.FromArgb(255, 91, 39, 30);
|
||||
}
|
||||
|
||||
return cell.Kind switch
|
||||
{
|
||||
CellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
|
||||
CellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
|
||||
CellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
|
||||
CellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
|
||||
CellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
|
||||
CellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
|
||||
_ => ColorHelper.FromArgb(255, 31, 36, 40)
|
||||
};
|
||||
}
|
||||
|
||||
private void RefreshInspector()
|
||||
{
|
||||
LevelNameText.Text = _level.Name;
|
||||
TurnText.Text = _level.Global.Turn.ToString();
|
||||
StatusText.Text = _level.Global.Status;
|
||||
GlobalText.Text =
|
||||
$"Power: {_level.Global.Power}/10\n" +
|
||||
$"Cooling: {_level.Global.Cooling}/10\n" +
|
||||
$"Core Heat: {_level.Global.CoreHeat}/10\n" +
|
||||
$"Facility Stability: {_level.Global.FacilityStability}/10";
|
||||
|
||||
if (_selectedCell is { } position && _level.InBounds(position))
|
||||
{
|
||||
var cell = _level.GetCell(position);
|
||||
CellText.Text =
|
||||
$"Position: {position.X},{position.Y}\n" +
|
||||
$"Kind: {cell.Kind}\n" +
|
||||
$"Pipe: {cell.Pipe}\n" +
|
||||
$"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" +
|
||||
$"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" +
|
||||
$"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" +
|
||||
$"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" +
|
||||
$"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
|
||||
}
|
||||
else
|
||||
{
|
||||
CellText.Text = "No cell selected.";
|
||||
}
|
||||
|
||||
ForecastList.ItemsSource = _level.Forecasts;
|
||||
}
|
||||
|
||||
private static LevelState BuildStarterLevel()
|
||||
{
|
||||
var level = LevelState.Create("Cooling Sector B", 16, 12);
|
||||
level = level.SetCell(new GridPosition(3, 5), new CellState { Kind = CellKind.CoolingPump, Pipe = PipeMedium.Coolant, Flow = 5, Pressure = 5, Powered = true });
|
||||
level = level.SetCell(new GridPosition(4, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 5, Pressure = 7 });
|
||||
level = level.SetCell(new GridPosition(5, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 3, Pressure = 8, LeakRate = 2, Integrity = 4 });
|
||||
level = level.SetCell(new GridPosition(6, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 3, Pressure = 7 });
|
||||
level = level.SetCell(new GridPosition(8, 5), new CellState { Kind = CellKind.Reactor, Hazards = new HazardState { Heat = 6, Stability = 8 } });
|
||||
level = level.SetCell(new GridPosition(2, 8), new CellState { Kind = CellKind.Generator, Pipe = PipeMedium.Fuel, Flow = 4, Pressure = 6, Powered = true });
|
||||
level = level.SetCell(new GridPosition(11, 4), new CellState { Kind = CellKind.DiagnosticTerminal, Powered = true });
|
||||
level = level.SetCell(new GridPosition(12, 8), new CellState { Kind = CellKind.ControlTerminal, Powered = true });
|
||||
return level with { Forecasts = new SimulationEngine().Forecast(level) };
|
||||
}
|
||||
|
||||
private sealed record CanvasLayout(double CellSize, double OriginX, double OriginY)
|
||||
{
|
||||
public Rect CellRect(int x, int y) =>
|
||||
new(OriginX + x * CellSize, OriginY + y * CellSize, CellSize, CellSize);
|
||||
}
|
||||
}
|
||||
26
src/ReactorMaintenance.Win2D/ReactorMaintenance.Win2D.csproj
Normal file
26
src/ReactorMaintenance.Win2D/ReactorMaintenance.Win2D.csproj
Normal file
@@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
|
||||
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
|
||||
<RootNamespace>ReactorMaintenance.Win2D</RootNamespace>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Platforms>x86;x64;arm64</Platforms>
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
|
||||
<UseWinUI>true</UseWinUI>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<WindowsPackageType>None</WindowsPackageType>
|
||||
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Graphics.Win2D" Version="1.4.0" />
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.28000.1839" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.260317003" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ReactorMaintenance.Simulation\ReactorMaintenance.Simulation.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
10
src/ReactorMaintenance.Win2D/app.manifest
Normal file
10
src/ReactorMaintenance.Win2D/app.manifest
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="ReactorMaintenance.Win2D.app"/>
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
</assembly>
|
||||
Reference in New Issue
Block a user