Files
zfxaction26_1/godot/scripts/content/definitions/WeaponKind.cs

12 lines
230 B
C#

namespace SideScrollerGame.Content.Definitions;
public enum WeaponKind
{
PrimaryBallistic,
PrimarySeeking,
PrimaryLaser,
PrimaryGrenadeCluster,
SecondaryVertical,
SecondaryDiagonal,
SecondaryBackward
}