Files
zfxaction26_1/godot/scripts/debug/SmokeSceneController.cs
2026-04-21 18:54:38 +02:00

24 lines
513 B
C#

using Godot;
namespace SideScrollerGame.Debug;
public partial class SmokeSceneController : Node2D
{
public override async void _Ready()
{
GD.Print("Smoke scene loaded");
if (!IsHeadless())
{
return;
}
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
GetTree().Quit(0);
}
private static bool IsHeadless()
{
return DisplayServer.GetName().Equals("headless", System.StringComparison.OrdinalIgnoreCase);
}
}