using System.Collections.Immutable; using SideScrollerGame.Sim.Input; using SideScrollerGame.Sim.Runtime; namespace SideScrollerGame.Sim.Tests; public sealed class SimulationStateTests { [Fact] public void PlayerState_CloneAndButtonReleasePreserveIndependentState() { PlayerState player = new(new(1), new(3, 4), 1, 2, 5, 6, 7, 0); player.SetButton(InputButton.Dash, true); var clone = player.Clone(); player.SetButton(InputButton.Dash, false); Assert.NotEqual(player.ButtonMask, clone.ButtonMask); Assert.Equal(7, clone.SelectedWeaponSlot); Assert.Equal(3, clone.Position.m_X.ToIntRound()); Assert.Equal(4, clone.Position.m_Y.ToIntRound()); } [Fact] public void SimulationState_CloneCreatesDeepCopy() { SimulationState original = new(4, 9, 123UL, 456UL, ImmutableArray.Create(new PlayerState(new(1), new(1, 2), 3, 4, 5, 6, 7, 8))); var clone = original.Clone(); original.GetRequiredPlayer(new(1)).SetMoveAxis(9, 9); Assert.Equal(4, clone.Tick); Assert.Equal(9, clone.Seed); Assert.Equal((ulong)123, clone.RandomState); Assert.Equal((ulong)456, clone.LastRandomValue); Assert.Equal(3, clone.GetRequiredPlayer(new(1)).MoveAxisX); } [Fact] public void SimulationState_AcceptsDefaultPlayerArray() { SimulationState state = new(0, 1, 1UL, 0UL, default); Assert.Empty(state.Players); } }