Add debug foundation
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@@ -1,16 +1,23 @@
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[gd_scene load_steps=6 format=3 uid="uid://b1fxc23gkbqre"]
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[gd_scene load_steps=8 format=3 uid="uid://b1fxc23gkbqre"]
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[ext_resource type="Script" path="res://scripts/bootstrap/GameRoot.cs" id="1_game_root"]
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[ext_resource type="Script" path="res://scripts/debug/DebugOverlay.cs" id="2_debug_overlay"]
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[ext_resource type="Script" path="res://scripts/debug/DebugCommandNode.cs" id="3_debug_command_node"]
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[ext_resource type="PackedScene" path="res://scenes/menu/MenuPlaceholder.tscn" id="3_menu"]
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[ext_resource type="PackedScene" path="res://scenes/debug/SmokeScene.tscn" id="4_smoke"]
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[ext_resource type="PackedScene" path="res://scenes/debug/ContentBrowser.tscn" id="5_content_browser"]
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[ext_resource type="PackedScene" path="res://scenes/debug/DebugSandbox.tscn" id="6_debug_sandbox"]
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[node name="GameRoot" type="Node"]
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script = ExtResource("1_game_root")
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MenuScene = ExtResource("3_menu")
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SmokeScene = ExtResource("4_smoke")
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ContentBrowserScene = ExtResource("5_content_browser")
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DebugSandboxScene = ExtResource("6_debug_sandbox")
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[node name="DebugCommandNode" type="Node" parent="."]
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process_mode = 3
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script = ExtResource("3_debug_command_node")
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[node name="DebugOverlay" type="CanvasLayer" parent="."]
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script = ExtResource("2_debug_overlay")
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