Implement deterministic simulation spine
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using SideScrollerGame.Sim.Input;
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namespace SideScrollerGame.Sim.Tests;
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public sealed class SimulationSerializationTests
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{
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[Fact]
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public void SaveStateLoadState_PreservesStateAndNextStepHash()
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{
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var definition = SimulationTestFactory.CreateGameDefinition();
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var config = SimulationTestFactory.CreateConfig();
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Simulation original = new(definition, config, 17);
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original.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 1)));
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var bytes = original.SaveState();
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var loaded = Simulation.LoadState(bytes, definition, config);
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Assert.Equal(original.CurrentTick, loaded.CurrentTick);
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Assert.Equal(original.CurrentSnapshot.StateHash, loaded.CurrentSnapshot.StateHash);
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var nextBatch = SimulationTestFactory.CreateTick(2, new ButtonChanged(new(1), InputButton.FirePrimary, true));
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var originalHash = original.Step(nextBatch).StateHash;
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var loadedHash = loaded.Step(nextBatch).StateHash;
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Assert.Equal(originalHash, loadedHash);
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}
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[Fact]
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public void Constructor_NormalizesZeroSeed()
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{
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Simulation simulation = new(SimulationTestFactory.CreateGameDefinition(), SimulationTestFactory.CreateConfig(), 0);
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simulation.Step(TickActionBatch.Empty(1));
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Assert.NotEqual(0UL, simulation.CurrentState.RandomState);
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}
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}
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