Add bounds hazards and triggers
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@@ -1,3 +1,5 @@
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using System.Collections.Immutable;
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using SideScrollerGame.Sim.Definitions;
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using SideScrollerGame.Sim.Input;
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namespace SideScrollerGame.Sim.Tests;
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@@ -7,7 +9,7 @@ public sealed class SimulationSerializationTests
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[Fact]
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public void SaveStateLoadState_PreservesStateAndNextStepHash()
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{
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var definition = SimulationTestFactory.CreateGameDefinition();
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var definition = SimulationTestFactory.CreateGameDefinition(triggers: ImmutableArray.Create(new TriggerDefinition("checkpoint_a", new(new(11, 21), new(12, 22)), "TriggerActivated")));
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var config = SimulationTestFactory.CreateConfig();
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Simulation original = new(definition, config, 17);
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@@ -18,6 +20,8 @@ public sealed class SimulationSerializationTests
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Assert.Equal(original.CurrentTick, loaded.CurrentTick);
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Assert.Equal(original.CurrentSnapshot.StateHash, loaded.CurrentSnapshot.StateHash);
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Assert.Equal(original.CurrentState.GetRequiredPlayer(new(1)).Health, loaded.CurrentState.GetRequiredPlayer(new(1)).Health);
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Assert.Equal(original.CurrentState.ActivatedTriggerIds, loaded.CurrentState.ActivatedTriggerIds);
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var nextBatch = SimulationTestFactory.CreateTick(2, new ButtonChanged(new(1), InputButton.FirePrimary, true));
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var originalHash = original.Step(nextBatch).StateHash;
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