Add bounds hazards and triggers

This commit is contained in:
2026-04-16 11:50:37 +02:00
parent c79d5c8f0a
commit 45181d1f78
17 changed files with 405 additions and 25 deletions

View File

@@ -1,3 +1,5 @@
using System.Collections.Immutable;
using SideScrollerGame.Sim.Definitions;
using SideScrollerGame.Sim.Input;
namespace SideScrollerGame.Sim.Tests;
@@ -7,7 +9,7 @@ public sealed class SimulationSerializationTests
[Fact]
public void SaveStateLoadState_PreservesStateAndNextStepHash()
{
var definition = SimulationTestFactory.CreateGameDefinition();
var definition = SimulationTestFactory.CreateGameDefinition(triggers: ImmutableArray.Create(new TriggerDefinition("checkpoint_a", new(new(11, 21), new(12, 22)), "TriggerActivated")));
var config = SimulationTestFactory.CreateConfig();
Simulation original = new(definition, config, 17);
@@ -18,6 +20,8 @@ public sealed class SimulationSerializationTests
Assert.Equal(original.CurrentTick, loaded.CurrentTick);
Assert.Equal(original.CurrentSnapshot.StateHash, loaded.CurrentSnapshot.StateHash);
Assert.Equal(original.CurrentState.GetRequiredPlayer(new(1)).Health, loaded.CurrentState.GetRequiredPlayer(new(1)).Health);
Assert.Equal(original.CurrentState.ActivatedTriggerIds, loaded.CurrentState.ActivatedTriggerIds);
var nextBatch = SimulationTestFactory.CreateTick(2, new ButtonChanged(new(1), InputButton.FirePrimary, true));
var originalHash = original.Step(nextBatch).StateHash;

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@@ -9,38 +9,61 @@ public sealed class SimulationStateTests
[Fact]
public void PlayerState_CloneAndButtonReleasePreserveIndependentState()
{
PlayerState player = new(new(1), new(3, 4), 1, 2, 5, 6, 7, 0);
PlayerState player = new(new(1), new(3, 4), 1, 2, 5, 6, 7, 0, 9);
player.SetButton(InputButton.Dash, true);
player.ApplyDamage(4);
var clone = player.Clone();
player.SetButton(InputButton.Dash, false);
player.SetPosition(new(8, 9));
Assert.NotEqual(player.ButtonMask, clone.ButtonMask);
Assert.Equal(7, clone.SelectedWeaponSlot);
Assert.Equal(3, clone.Position.m_X.ToIntRound());
Assert.Equal(4, clone.Position.m_Y.ToIntRound());
Assert.Equal(5, clone.Health);
}
[Fact]
public void SimulationState_CloneCreatesDeepCopy()
{
SimulationState original = new(4, 9, 123UL, 456UL, ImmutableArray.Create(new PlayerState(new(1), new(1, 2), 3, 4, 5, 6, 7, 8)));
SimulationState original = new(4, 9, 123UL, 456UL, ImmutableArray.Create(new PlayerState(new(1), new(1, 2), 3, 4, 5, 6, 7, 8, 9)), ImmutableHashSet<string>.Empty.Add("checkpoint_a"));
var clone = original.Clone();
original.GetRequiredPlayer(new(1)).SetMoveAxis(9, 9);
original.ActivateTrigger("checkpoint_b");
Assert.Equal(4, clone.Tick);
Assert.Equal(9, clone.Seed);
Assert.Equal((ulong)123, clone.RandomState);
Assert.Equal((ulong)456, clone.LastRandomValue);
Assert.Equal(3, clone.GetRequiredPlayer(new(1)).MoveAxisX);
Assert.DoesNotContain("checkpoint_b", clone.ActivatedTriggerIds);
}
[Fact]
public void SimulationState_AcceptsDefaultPlayerArray()
{
SimulationState state = new(0, 1, 1UL, 0UL, default);
SimulationState state = new(0, 1, 1UL, 0UL, default, ImmutableHashSet<string>.Empty);
Assert.Empty(state.Players);
Assert.Empty(state.ActivatedTriggerIds);
}
[Fact]
public void SimulationState_AcceptsDefaultTriggerSet()
{
SimulationState state = new(0, 1, 1UL, 0UL, ImmutableArray<PlayerState>.Empty, default!);
Assert.Empty(state.ActivatedTriggerIds);
}
[Fact]
public void ActivateTrigger_ReturnsFalseWhenRepeated()
{
SimulationState state = new(0, 1, 1UL, 0UL, ImmutableArray<PlayerState>.Empty, ImmutableHashSet<string>.Empty);
Assert.True(state.ActivateTrigger("checkpoint_a"));
Assert.False(state.ActivateTrigger("checkpoint_a"));
}
}

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@@ -27,11 +27,71 @@ public sealed class SimulationStepTests
Assert.Equal(30, player.AimAxisX);
Assert.Equal(40, player.AimAxisY);
Assert.Equal(3, player.SelectedWeaponSlot);
Assert.Equal(10, player.Health);
Assert.NotEqual(0, player.ButtonMask);
Assert.Equal(result.StateHash, simulation.CurrentSnapshot.StateHash);
Assert.NotEqual(0UL, simulation.CurrentSnapshot.LastRandomValue);
}
[Fact]
public void Step_ClampsPlayerToWorldBounds()
{
Simulation simulation = new(SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(11, 20))), SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 5, 0)));
var player = simulation.CurrentState.GetRequiredPlayer(new(1));
Assert.Equal(11, player.Position.m_X.ToIntRound());
Assert.Contains(result.Events, static e => e.Kind == "PlayerClamped");
}
[Fact]
public void Step_AppliesHazardDamage()
{
Simulation simulation = new(SimulationTestFactory.CreateGameDefinition(hazards: ImmutableArray.Create(new HazardDefinition("lava", new(new(11, 20), new(12, 21)), 3))), SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 0)));
var player = simulation.CurrentState.GetRequiredPlayer(new(1));
Assert.Equal(7, player.Health);
Assert.Contains(result.Events, static e => e.Kind == "PlayerDamaged");
}
[Fact]
public void Step_IgnoresHazardsWhenPlayerIsOutside()
{
Simulation simulation = new(SimulationTestFactory.CreateGameDefinition(hazards: ImmutableArray.Create(new HazardDefinition("lava", new(new(50, 50), new(60, 60)), 3))), SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 0)));
Assert.Equal(10, simulation.CurrentState.GetRequiredPlayer(new(1)).Health);
Assert.DoesNotContain(result.Events, static e => e.Kind == "PlayerDamaged");
}
[Fact]
public void Step_ActivatesTriggerOnlyOnce()
{
Simulation simulation = new(SimulationTestFactory.CreateGameDefinition(triggers: ImmutableArray.Create(new TriggerDefinition("checkpoint_a", new(new(11, 20), new(12, 21)), "TriggerActivated"))), SimulationTestFactory.CreateConfig(), 7);
var first = simulation.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 0)));
var second = simulation.Step(SimulationTestFactory.CreateTick(2, new MoveAxisChanged(new(1), 0, 0)));
Assert.Contains(first.Events, static e => e.Kind == "TriggerActivated");
Assert.DoesNotContain(second.Events, static e => e.Kind == "TriggerActivated");
Assert.Contains("checkpoint_a", simulation.CurrentState.ActivatedTriggerIds);
}
[Fact]
public void Step_IgnoresTriggersWhenPlayerIsOutside()
{
Simulation simulation = new(SimulationTestFactory.CreateGameDefinition(triggers: ImmutableArray.Create(new TriggerDefinition("checkpoint_a", new(new(50, 50), new(60, 60)), "TriggerActivated"))), SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 0)));
Assert.DoesNotContain(result.Events, static e => e.Kind == "TriggerActivated");
Assert.Empty(simulation.CurrentState.ActivatedTriggerIds);
}
[Fact]
public void Step_RejectsUnexpectedTickNumbers()
{
@@ -65,13 +125,33 @@ public sealed class SimulationStepTests
[Fact]
public void Constructor_RejectsDuplicatePlayers()
{
GameDefinition definition = new(ImmutableArray.Create(new(new(1), new(0, 0)), new PlayerDefinition(new(1), new(2, 3))));
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty), ImmutableArray.Create(new(new(1), new(0, 0), 10), new PlayerDefinition(new(1), new(2, 3), 10)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
Assert.Contains("Duplicate player id 1", exception.Message);
}
[Fact]
public void Constructor_RejectsSpawnOutsideBounds()
{
GameDefinition definition = new(new(new(new(0, 0), new(5, 5)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
Assert.Contains("spawn must start inside world bounds", exception.Message);
}
[Fact]
public void Constructor_RejectsNonPositiveHealth()
{
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(1, 1), 0)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
Assert.Contains("positive health", exception.Message);
}
[Fact]
public void Constructor_RejectsNullDefinition()
{

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@@ -7,9 +7,9 @@ namespace SideScrollerGame.Sim.Tests;
internal static class SimulationTestFactory
{
public static GameDefinition CreateGameDefinition()
public static GameDefinition CreateGameDefinition(AxisAlignedBounds? worldBounds = null, ImmutableArray<HazardDefinition> hazards = default, ImmutableArray<TriggerDefinition> triggers = default)
{
return new(ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20))));
return new(new(worldBounds ?? new(new(0, 0), new(100, 100)), hazards, triggers), ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10)));
}
public static SimulationConfig CreateConfig(VerificationMode verificationMode = VerificationMode.None)