Add platformer locomotion slice
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@@ -1,5 +1,6 @@
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using System.Collections.Immutable;
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using SideScrollerGame.Sim.Input;
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using SideScrollerGame.Sim.Math;
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using SideScrollerGame.Sim.Runtime;
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namespace SideScrollerGame.Sim.Tests;
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@@ -9,25 +10,31 @@ public sealed class SimulationStateTests
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[Fact]
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public void PlayerState_CloneAndButtonReleasePreserveIndependentState()
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{
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PlayerState player = new(new(1), new(3, 4), 1, 2, 5, 6, 7, 0, 9);
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PlayerState player = new(new(1), new(3, 4), 1, 2, 5, 6, 7, 0, 9, FixPoint16.One, true, 3, 4);
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player.SetButton(InputButton.Dash, true);
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player.ApplyDamage(4);
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player.BufferJump(6);
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var clone = player.Clone();
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player.SetButton(InputButton.Dash, false);
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player.SetPosition(new(8, 9));
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player.SetVerticalVelocity(new(5));
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Assert.NotEqual(player.ButtonMask, clone.ButtonMask);
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Assert.Equal(7, clone.SelectedWeaponSlot);
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Assert.Equal(3, clone.Position.m_X.ToIntRound());
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Assert.Equal(4, clone.Position.m_Y.ToIntRound());
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Assert.Equal(5, clone.Health);
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Assert.Equal(1, clone.VerticalVelocity.ToIntRound());
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Assert.True(clone.IsGrounded);
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Assert.Equal(3, clone.LastGroundedTick);
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Assert.Equal(6, clone.BufferedJumpTick);
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}
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[Fact]
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public void SimulationState_CloneCreatesDeepCopy()
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{
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SimulationState original = new(4, 9, 123UL, 456UL, ImmutableArray.Create(new PlayerState(new(1), new(1, 2), 3, 4, 5, 6, 7, 8, 9)), ImmutableHashSet<string>.Empty.Add("checkpoint_a"));
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SimulationState original = new(4, 9, 123UL, 456UL, ImmutableArray.Create(new PlayerState(new(1), new(1, 2), 3, 4, 5, 6, 7, 8, 9, new(2), true, 4, -1)), ImmutableHashSet<string>.Empty.Add("checkpoint_a"));
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var clone = original.Clone();
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original.GetRequiredPlayer(new(1)).SetMoveAxis(9, 9);
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@@ -38,6 +45,7 @@ public sealed class SimulationStateTests
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Assert.Equal((ulong)123, clone.RandomState);
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Assert.Equal((ulong)456, clone.LastRandomValue);
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Assert.Equal(3, clone.GetRequiredPlayer(new(1)).MoveAxisX);
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Assert.Equal(2, clone.GetRequiredPlayer(new(1)).VerticalVelocity.ToIntRound());
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Assert.DoesNotContain("checkpoint_b", clone.ActivatedTriggerIds);
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}
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@@ -66,4 +74,18 @@ public sealed class SimulationStateTests
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Assert.True(state.ActivateTrigger("checkpoint_a"));
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Assert.False(state.ActivateTrigger("checkpoint_a"));
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}
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[Fact]
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public void PlayerState_BufferedJumpExpiresOutsideWindow()
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{
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PlayerState player = new(new(1), new(0, 0), 0, 0, 0, 0, 0, 0, 10, FixPoint16.Zero, false, -1, -1);
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player.BufferJump(3);
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Assert.True(player.HasBufferedJump(4, 1));
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Assert.False(player.HasBufferedJump(5, 1));
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player.ConsumeBufferedJump();
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Assert.False(player.HasBufferedJump(5, 5));
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}
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}
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