Add Godot project shell
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91
godot/scripts/debug/DebugSettings.cs
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91
godot/scripts/debug/DebugSettings.cs
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using System;
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using Godot;
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namespace SideScrollerGame.Debug;
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public sealed class DebugSettings
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{
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public DebugSettings(DebugBootMode bootMode, int seed)
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{
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BootMode = bootMode;
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Seed = seed;
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}
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public static DebugSettings Load()
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{
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DebugBootMode bootMode = LoadBootModeFromProjectSettings();
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int seed = LoadSeedFromProjectSettings();
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foreach (string argument in OS.GetCmdlineUserArgs())
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{
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if (argument.StartsWith(DebugBootModePrefix, StringComparison.OrdinalIgnoreCase))
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{
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string value = argument[DebugBootModePrefix.Length..];
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if (TryParseBootMode(value, out DebugBootMode parsedBootMode))
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{
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bootMode = parsedBootMode;
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}
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else
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{
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GD.PushWarning($"Unknown debug boot mode '{value}'. Falling back to Menu.");
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bootMode = DebugBootMode.Menu;
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}
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}
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else if (argument.StartsWith(SeedPrefix, StringComparison.OrdinalIgnoreCase))
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{
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string value = argument[SeedPrefix.Length..];
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if (int.TryParse(value, out int parsedSeed))
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{
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seed = parsedSeed;
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}
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else
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{
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GD.PushWarning($"Unknown debug seed '{value}'. Keeping seed {seed}.");
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}
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}
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}
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return new DebugSettings(bootMode, seed);
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}
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public DebugBootMode BootMode { get; }
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public int Seed { get; }
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private static DebugBootMode LoadBootModeFromProjectSettings()
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{
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if (!ProjectSettings.HasSetting(DebugBootModeSetting))
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{
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return DebugBootMode.Menu;
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}
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string configuredBootMode = ProjectSettings.GetSetting(DebugBootModeSetting).AsString();
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if (TryParseBootMode(configuredBootMode, out DebugBootMode bootMode))
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{
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return bootMode;
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}
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GD.PushWarning($"Unknown configured debug boot mode '{configuredBootMode}'. Falling back to Menu.");
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return DebugBootMode.Menu;
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}
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private static int LoadSeedFromProjectSettings()
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{
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if (!ProjectSettings.HasSetting(DebugSeedSetting))
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{
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return 1;
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}
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return ProjectSettings.GetSetting(DebugSeedSetting).AsInt32();
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}
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private static bool TryParseBootMode(string value, out DebugBootMode bootMode)
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{
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return Enum.TryParse(value, true, out bootMode);
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}
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private const string DebugBootModePrefix = "--debug-boot=";
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private const string DebugBootModeSetting = "application/run/debug_boot_mode";
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private const string DebugSeedSetting = "application/run/debug_seed";
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private const string SeedPrefix = "--seed=";
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}
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