Files
zfxaction25/RobotAndDonkey.Game/Modifiers/RainModifier.cs
2026-04-19 00:43:27 +02:00

42 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using RobotAndDonkey.Game.Board;
using RobotAndDonkey.Game.Execution;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
using RobotAndDonkey.Game.Intents;
namespace RobotAndDonkey.Game.Modifiers;
public record RainModifier(EModifierDuration Duration) : Modifier(EModifierKind.Cell, EModifierId.Rain, Duration)
{
protected override RainModifier CreateInstance() => new(Duration);
public override void OnAdded(Entity owner, List<Intent> newIntents)
{
if (owner is not Cell cell)
throw new NotSupportedException("Rain is only allowed in cells.");
cell.Type = cell.Type switch
{
ECellType.Grass => ECellType.Mud,
ECellType.Rocky => ECellType.Dry,
_ => throw new NotSupportedException("Rain only works on Rocky and Grass")
};
}
public override void OnRemoved(Entity owner, List<Intent> newIntents)
{
if (owner is not Cell cell)
throw new NotSupportedException("Rain is only allowed in cells.");
cell.Type = cell.Type switch
{
ECellType.Mud => ECellType.Grass,
ECellType.Dry => ECellType.Rocky,
_ => throw new NotSupportedException("Rain can only be removed from Dry and Mud")
};
}
public override string ToolTip => "Humidity was reduced from this land, reducing fertility and maybe drying out.";
}