Files
zfxaction25/RobotAndDonkey.Game/Intents/EnterPreview.cs
2026-04-19 00:43:27 +02:00

32 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.Utils;
using RobotAndDonkey.Game.GameState;
namespace RobotAndDonkey.Game.Intents;
public class EnterPreview : Intent
{
public override void Run(Guid requestId, CoreLoop coreLoop, List<Intent> newIntents, List<Result> results)
{
coreLoop.ShuffleDeck();
coreLoop.DrawHand();
coreLoop.ProgramCount = coreLoop.Robot.ProgramCount;
coreLoop.ClearTapeSelection();
var sortedHand = CardExtensions.SortForHand(coreLoop.GetHandCards());
coreLoop.SetProgramRow(sortedHand, Array.Empty<Guid>());
results.Add(new ProgramRowResult(requestId, coreLoop.ProgramRow.ToArray(), coreLoop.TapeCardIds));
results.Add(new HandResult(requestId, coreLoop.Hand.ToArray()));
results.Add(new TapeResult(requestId, coreLoop.Tape.ToArray()));
results.Add(new DeckResult(requestId, coreLoop.PatchDeck.ToArray()));
base.Run(requestId, coreLoop, newIntents, results);
}
public override bool Immune => true;
public override string ToString() => "Enter preview, " + base.ToString();
}