Files
zfxaction25/RobotAndDonkey.Game/Cards/Patches/Rest.cs
2026-04-19 00:43:27 +02:00

18 lines
749 B
C#

using RobotAndDonkey.Game.Board;
using RobotAndDonkey.Game.Data;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
using RobotAndDonkey.Game.Intents;
using RobotAndDonkey.Game.Pois;
namespace RobotAndDonkey.Game.Cards.Patches;
public record Rest() : PatchCard(ECard.Rest, Balancing.Instance.RestCost, 0, ERarity.Legendary)
{
protected override void CreateIntents(Cell avatarCell, Avatar avatar, CoreLoop coreLoop, Guid requestId, List<Intent> intents, List<Result> results)
{
intents.Add(new Intents.Rest(avatarCell, Balancing.Instance.CardRestEnergyReplenish));
}
public override string ToolTip => $"Reboot the system and restore {Balancing.Instance.CardRestEnergyReplenish} energy.";
}