Files
2026-04-19 00:43:27 +02:00

34 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using RobotAndDonkey.Game.Board;
using RobotAndDonkey.Game.Data;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
using RobotAndDonkey.Game.Intents;
using RobotAndDonkey.Game.Modifiers;
namespace RobotAndDonkey.Game.Cards.Glitches;
public record Drought() : GlitchCard(ECard.Drought)
{
public override void CreateIntents(Cell? avatarCell, CoreLoop coreLoop, Guid requestId, List<Intent> intents, List<Result> results)
{
var cells = coreLoop.Board.Cells;
foreach (var cell in cells)
{
if (cell.Type == ECellType.Fertile)
{
intents.Add(new ModifyCell(cell, EModifierId.Drought, EModifierDuration.Temporary));
}
else if (cell.Type == ECellType.Grass)
{
if (coreLoop.Random.NextSingle() < Balancing.Instance.DroughtTransformProbability)
intents.Add(new ModifyCell(cell, EModifierId.Drought, EModifierDuration.Temporary));
}
}
}
public override string ToolTip => "Fertility in the land is drastically reduced.";
public override Modifier[] TooltipModifiers => [new DroughtModifier(EModifierDuration.Temporary)];
}