using RobotAndDonkey.Game.Board; using RobotAndDonkey.Game.Execution.Results; using RobotAndDonkey.Game.GameState; using RobotAndDonkey.Game.Pois; namespace RobotAndDonkey.Game.Intents; public class Turn(Cell cell, int delta) : Intent { public override void Run(Guid requestId, CoreLoop coreLoop, List newIntents, List results) { var avatar = (Avatar)cell.Poi!; var newDirection = ((int)avatar.Direction + Delta) % 6; if (newDirection < 0) newDirection += 6; avatar.Direction = (EDirection)newDirection; results.Add(new PoiResult(requestId, new(coreLoop.Board), avatar, cell.Hex)); base.Run(requestId, coreLoop, newIntents, results); } public override bool IsValid(CoreLoop coreLoop) => base.IsValid(coreLoop) && cell.Poi is Avatar; public int Delta { get; set; } = delta; public override string ToString() => $"Turn by {Delta}, " + base.ToString(); }