using RobotAndDonkey.Game.Execution.Requests; using RobotAndDonkey.Game.GameState; using RobotAndDonkey.Game.Intents; namespace RobotAndDonkey.Game.Execution.Commands; public sealed record RunProgramCommand(Guid RequestId) : Command(RequestId, typeof(ExecuteProgramRequest)) { protected override void CreateIntents(CoreLoop coreLoop, List intents) { intents.Add(new RunProgram()); } public override string ToString() { return "Run program command"; } }