using RobotAndDonkey.Game.Execution.Requests; using RobotAndDonkey.Game.GameState; using RobotAndDonkey.Game.Intents; namespace RobotAndDonkey.Game.Execution.Commands; public sealed record NextAssignmentCommand(Guid RequestId) : Command(RequestId, typeof(ScoringRequest)) { protected override void CreateIntents(CoreLoop coreLoop, List intents) { coreLoop.ResetShop(); intents.Add(new NextPhase(ERunPhase.DrawGlitch)); } public override string ToString() { return $"Next assignment command"; } }