using RobotAndDonkey.Game.Board; using RobotAndDonkey.Game.Data; using RobotAndDonkey.Game.Execution.Results; using RobotAndDonkey.Game.GameState; using RobotAndDonkey.Game.Intents; using RobotAndDonkey.Game.Pois; namespace RobotAndDonkey.Game.Cards.Patches; public record Reason() : PatchCard(ECard.Reason, Balancing.Instance.ReasonCost, Balancing.Instance.CardPlayEnergyCost, ERarity.Rare) { protected override void CreateIntents(Cell avatarCell, Avatar avatar, CoreLoop coreLoop, Guid requestId, List intents, List results) { intents.Add(new ModifyCurrency(new(0, 0, 0, 0, 0, HandSize: 1), true)); } public override string ToolTip => "Adds hand size, permanently."; }