[gd_scene load_steps=10 format=3 uid="uid://cb2hxvnwtl2lv"] [ext_resource type="Script" uid="uid://bqii5k4sdtlnq" path="res://Background.cs" id="1_i7s6n"] [ext_resource type="Texture2D" uid="uid://coqmy50cy4vdu" path="res://images/noise.png" id="2_i7s6n"] [ext_resource type="Shader" uid="uid://dm8d6uigfm37m" path="res://background.gdshader" id="2_xehqc"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_splo0"] shader = ExtResource("2_xehqc") shader_parameter/color_a = Color(0, 0.7, 0.5483333, 1) shader_parameter/color_b = Color(0.063999936, 0, 0.48, 1) shader_parameter/color_c = Color(0.64, 0.14080001, 0.46528006, 1) shader_parameter/swirl_strength = 5.0 shader_parameter/swirl_radius = 2.0 shader_parameter/swirl_speed = 5.0 shader_parameter/secondary_swirl_strength = 0.5 shader_parameter/secondary_swirl_radius = 2.4 shader_parameter/secondary_swirl_center = Vector2(0.2, 0.8) shader_parameter/time_scale = 0.1 shader_parameter/vignette_strength = 1.0 shader_parameter/grain_amount = 0.006 shader_parameter/noise_tex = ExtResource("2_i7s6n") shader_parameter/noise_uv_scale = 1.0 shader_parameter/noise_distort_amount = 0.035 shader_parameter/swirl_noise_amount = 10.0 shader_parameter/swirl_noise_scale = 0.2 shader_parameter/accent_noise_amount = 0.1 [sub_resource type="Gradient" id="Gradient_eq6nc"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_bpugw"] gradient = SubResource("Gradient_eq6nc") fill = 1 fill_from = Vector2(0.508547, 0.46581197) fill_to = Vector2(0.83760685, 0.8632479) [sub_resource type="Curve" id="Curve_gjjrj"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.13539192, 0.7168784), 0.0, 0.0, 0, 0, Vector2(0.39667457, 0.21551728), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_vvxqx"] curve = SubResource("Curve_gjjrj") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cdpnt"] particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(640, 360, 1) spread = 180.0 initial_velocity_min = 5.0 initial_velocity_max = 15.0 angular_velocity_min = -0.2000161 angular_velocity_max = -0.2000161 gravity = Vector3(0, 0, 0) tangential_accel_min = -1.9300022 tangential_accel_max = 1.9199977 scale_min = 0.19999999 scale_max = 0.39999998 color = Color(0.9999998, 0.50607514, 0.15127525, 1) alpha_curve = SubResource("CurveTexture_vvxqx") hue_variation_min = -0.17000002 hue_variation_max = -0.06000002 turbulence_enabled = true turbulence_noise_strength = 2.73 [node name="Background" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 3 size_flags_vertical = 3 script = ExtResource("1_i7s6n") [node name="Panel" type="Panel" parent="."] modulate = Color(0, 0, 0, 1) layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="SwirlRect" type="ColorRect" parent="."] material = SubResource("ShaderMaterial_splo0") layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="DustParticles" type="GPUParticles2D" parent="."] unique_name_in_owner = true position = Vector2(639, 360) amount = 2000 texture = SubResource("GradientTexture2D_bpugw") lifetime = 10.0 preprocess = 10.0 randomness = 1.0 local_coords = true process_material = SubResource("ParticleProcessMaterial_cdpnt")