using Godot; using RobotAndDonkey.Game.Pois; public partial class OptionsMenu : Control { public override void _Ready() { m_MasterSlider = GetNode("%MasterSlider"); m_MusicSlider = GetNode("%MusicSlider"); m_SfxSlider = GetNode("%SfxSlider"); m_GameSpeedSlider = GetNode("%GameSpeedSlider"); m_TutorialScreen = GetNode("%TutorialScreen"); m_ContinueButton = GetNode