using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Godot; using RobotAndDonkey.Game.Execution.Results; namespace DonkeysAndDroids { public interface IScreen { void Deactivate(); void EnableInputs(); void DisableInputs(); void Activate(); bool HandleResult(Result result, Tween tween); } }