using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using DonkeysAndDroids; using Godot; using RobotAndDonkey.Game; using RobotAndDonkey.Game.Cards; using RobotAndDonkey.Game.Execution.Commands; using RobotAndDonkey.Game.Execution.Results; using RobotAndDonkey.Game.GameState; using RobotAndDonkey.Game.Utils; public partial class Gamble : Control, IScreen { public override void _Ready() { m_Patches = GetNode("%Patches"); m_Add = GetNode