using System; using Godot; using RobotAndDonkey.Game.GameState; public partial class CurrencyBar : Control { public override void _Ready() { m_EnergyContainer = GetNode("%Energy"); m_CarryContainer = GetNode("%Carry"); m_DeliveryContainer = GetNode("%Delivery"); m_TapeContainer = GetNode("%Tape"); m_ProgramContainer = GetNode("%Program"); m_HandContainer = GetNode("%Hand"); m_EnergyLabel = GetNode