using Godot; using RobotAndDonkey.Game.Cards; using RobotAndDonkey.Game.Cards.Patches; using RobotAndDonkey.Game.Modifiers; using System; using System.Collections.Generic; using System.Linq; using RobotAndDonkey.Game; public partial class CardControl : Control { public override void _Ready() { m_ArtTextureRect = GetNode("%ArtTextureRect"); m_ModifiersContainer = GetNode("%ModifiersContainer"); m_BorderPanel = GetNode("%Frame"); m_Background = GetNode("%Background"); m_Label = GetNode