using System; using System.Collections.Generic; using RobotAndDonkey.Game.Data; using RobotAndDonkey.Game.Execution.Requests; using RobotAndDonkey.Game.GameState; using RobotAndDonkey.Game.Intents; namespace RobotAndDonkey.Game.Execution.Commands; public sealed record StartBufferOverflowCommand(Guid RequestId) : Command(RequestId, typeof(ImproveRequest)) { protected override void CreateIntents(CoreLoop coreLoop, List intents) { intents.Add(new EnterBufferOverflow(Balancing.Instance.BufferOverflowEnergyCost)); } public override string ToString() { return "Start buffer overflow command"; } }