using System; using System.Collections.Generic; using RobotAndDonkey.Game.Board; using RobotAndDonkey.Game.Data; using RobotAndDonkey.Game.Execution.Results; using RobotAndDonkey.Game.GameState; using RobotAndDonkey.Game.Intents; using RobotAndDonkey.Game.Pois; namespace RobotAndDonkey.Game.Cards.Patches; public record Move() : PatchCard(ECard.Move, Balancing.Instance.MoveCost, Balancing.Instance.CardPlayEnergyCost, ERarity.Common) { protected override void CreateIntents(Cell avatarCell, Avatar avatar, CoreLoop coreLoop, Guid requestId, List intents, List results) { intents.Add(new Intents.Move(avatarCell, this, avatar.Direction, false, 1)); } public override string ToolTip => "Move one cell forward if it's free"; }