[remap] importer="texture" type="CompressedTexture2D" uid="uid://d3nh00g6t2oxa" path="res://.godot/imported/rain.png-ab6d9daeeb3e853e679786db2be37fcc.ctex" metadata={ "vram_texture": false } [deps] source_file="res://images/rain.png" dest_files=["res://.godot/imported/rain.png-ab6d9daeeb3e853e679786db2be37fcc.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/uastc_level=0 compress/rdo_quality_loss=0.0 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/channel_remap/red=0 process/channel_remap/green=1 process/channel_remap/blue=2 process/channel_remap/alpha=3 process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1