using System.Collections.Generic; using System.Linq; using DonkeysAndDroids; using Godot; using RobotAndDonkey.Game.Cards; using RobotAndDonkey.Game.Data; using RobotAndDonkey.Game.Execution; using RobotAndDonkey.Game.Execution.Commands; using RobotAndDonkey.Game.Execution.Results; using RobotAndDonkey.Game.Utils; public partial class ProgramScreen : Control, IScreen { public override void _Ready() { m_ProgramRow = GetNode("%ProgramRow"); m_Execute = GetNode