using System; using DonkeysAndDroids; using Godot; using RobotAndDonkey.Game; using RobotAndDonkey.Game.Execution.Results; using RobotAndDonkey.Game.Utils; public partial class MetaGameScreen : Control, IScreen { public override void _Ready() { m_SeedLineEdit = GetNode("MarginContainer/MarginContainer/MainVBox/SeedRow/SeedLineEdit"); m_RandomizeButton = GetNode