using DonkeysAndDroids; using Godot; using RobotAndDonkey.Game.Cards; using RobotAndDonkey.Game.Execution.Commands; using System.Collections.Generic; using System.Linq; using RobotAndDonkey.Game.Data; using RobotAndDonkey.Game.Execution.Results; public partial class Improve : Control, IScreen { // Called when the node enters the scene tree for the first time. public override void _Ready() { m_ShopCards = GetNode("%Shop"); m_Deck = GetNode("%Deck"); m_BuyButton = GetNode