using DonkeysAndDroids; using Godot; using RobotAndDonkey.Game.Cards; using RobotAndDonkey.Game.Execution.Commands; using RobotAndDonkey.Game.Execution.Results; public partial class DrawGlitch : Control, IScreen { // Called when the node enters the scene tree for the first time. public override void _Ready() { m_CardControl = GetNode("%Card"); m_Background = GetNode("%Background"); m_Deck = GetNode("%Deck"); m_AcceptButton = GetNode