using System; using DonkeysAndDroids; using Godot; using RobotAndDonkey.Game.Cards; using RobotAndDonkey.Game.Execution.Results; using System.Collections.Generic; using RobotAndDonkey.Game; using RobotAndDonkey.Game.Pois; public partial class CoreLoopScreen : Control, IScreen { // Called when the node enters the scene tree for the first time. public override void _Ready() { m_DrawGlitch = GetNode("%Draw Glitch"); m_Improve = GetNode("%Improve"); m_CosmicRays = GetNode("%Cosmic Rays"); m_BufferOverflow = GetNode("%Buffer Overflow"); m_ProgramScreen = GetNode("%Program"); m_BoardNode = GetNode("%BoardNode"); m_CurrencyBar = GetNode("%CurrencyBar"); m_OptionsButton = GetNode