ported from perforce
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64
RobotAndDonkey.Game/Intents/DetoxiumPrime.cs
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64
RobotAndDonkey.Game/Intents/DetoxiumPrime.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using RobotAndDonkey.Game.Board;
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using RobotAndDonkey.Game.Cards;
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using RobotAndDonkey.Game.Execution.Results;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Pois;
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namespace RobotAndDonkey.Game.Intents;
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public class DetoxiumPrime(Cell cell, Card card, EDirection direction) : Intent
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{
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public override void Run(Guid requestId, CoreLoop coreLoop, List<Intent> newIntents, List<Result> results)
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{
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var neighbour = cell.Hex.GetNeighbour(Direction);
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var neighbourIndex = coreLoop.Board.FindCellIndex(neighbour);
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if (neighbourIndex < 0)
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{
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results.Add(new InvalidInstructionResult(requestId, EInvalidReason.OutOfBounds, card, cell));
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}
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else
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{
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var neighbourCell = coreLoop.Board.Cells[neighbourIndex];
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var newType = (neighbourCell.Type, Heal) switch
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{
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(ECellType.Blocked, true) => ECellType.Mud,
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(ECellType.Rocky, true) => ECellType.Grass,
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(ECellType.Mud, true) => ECellType.Grass,
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(ECellType.Dry, true) => ECellType.Grass,
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(ECellType.Grass, true) => ECellType.Fertile,
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(ECellType.Grass, false) => coreLoop.Random.Next(3) switch
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{
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0 => ECellType.Dry,
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1 => ECellType.Mud,
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2 => ECellType.Rocky,
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_ => throw new UnreachableException()
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},
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(ECellType.Fertile, false) => ECellType.Grass,
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(ECellType.Mud, false) => ECellType.Blocked,
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_ => (ECellType)(-1)
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};
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if (newType < 0)
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{
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results.Add(new InvalidInstructionResult(requestId, EInvalidReason.NoTarget, card, neighbourCell));
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}
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else
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{
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neighbourCell.Type = newType;
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results.Add(new CellTypeResult(requestId, new(coreLoop.Board), neighbourCell.Hex));
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}
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}
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base.Run(requestId, coreLoop, newIntents, results);
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}
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public EDirection Direction { get; set; } = direction;
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public bool Heal { get; set; } = true;
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public override bool IsValid(CoreLoop coreLoop) => base.IsValid(coreLoop) && cell.Poi is Avatar;
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public override string ToString() => $"Detox {Direction}, Heal={Heal}, " + base.ToString();
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}
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