ported from perforce
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27
RobotAndDonkey.Game/Intents/AcceptGlitch.cs
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27
RobotAndDonkey.Game/Intents/AcceptGlitch.cs
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using RobotAndDonkey.Game.Cards;
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using RobotAndDonkey.Game.Execution.Results;
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using RobotAndDonkey.Game.GameState;
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namespace RobotAndDonkey.Game.Intents;
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public class AcceptGlitch(Card card) : CardIntent(card)
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{
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public override void Run(Guid requestId, CoreLoop coreLoop, List<Intent> newIntents, List<Result> results)
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{
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Card.CreateIntents(null, coreLoop, requestId, newIntents, results);
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results.Add(new RunCardResult(requestId, Card));
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base.Run(requestId, coreLoop, newIntents, results);
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}
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public override bool IsValid(CoreLoop coreLoop)
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{
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if (Card != coreLoop.GlitchDeck[coreLoop.NextGlitch])
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return false;
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return base.IsValid(coreLoop);
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}
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public override bool Immune => true;
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public override string ToString() => $"Accept {Card.Name}, " + base.ToString();
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}
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