ported from perforce
This commit is contained in:
@@ -0,0 +1,20 @@
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record AcceptCardCommand(Guid RequestId) : Command(RequestId, typeof(DrawGlitchRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new AcceptGlitch(coreLoop.GlitchDeck[coreLoop.NextGlitch]));
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intents.Add(new NextGlitch());
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intents.Add(new NextPhase(ERunPhase.Improve));
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}
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public override string ToString()
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{
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return "Accept card command";
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}
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}
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31
RobotAndDonkey.Game/Execution/Commands/BuyCardsCommand.cs
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31
RobotAndDonkey.Game/Execution/Commands/BuyCardsCommand.cs
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@@ -0,0 +1,31 @@
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record BuyCardsCommand(Guid RequestId, int[] Cards) : Command(RequestId, typeof(ImproveRequest), typeof(GambleRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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var gamble = coreLoop.RunPhase == ERunPhase.Gamble;
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foreach (var index in Cards)
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{
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if (index < 0)
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continue;
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if (gamble && index < coreLoop.BoosterPack.Count)
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intents.Add(new BuyPatch(coreLoop.BoosterPack[index], true));
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else if (!gamble && index < coreLoop.Shop.Count)
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intents.Add(new BuyPatch(coreLoop.Shop[index], false));
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}
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if (coreLoop.RunPhase == ERunPhase.Gamble)
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intents.Add(new NextPhase(ERunPhase.Improve));
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}
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public override string ToString()
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{
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return $"Buy cards command {string.Join(", ", Cards.Select(c => c.ToString()))}";
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}
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}
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82
RobotAndDonkey.Game/Execution/Commands/Command.cs
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82
RobotAndDonkey.Game/Execution/Commands/Command.cs
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@@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Execution.Results;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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using RobotAndDonkey.Game.Modifiers;
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using RobotAndDonkey.Game.Pois;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public abstract record Command(Guid RequestId, params Type[] RequestTypes)
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{
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protected abstract void CreateIntents(CoreLoop coreLoop, List<Intent> intents);
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public List<Result> Preview(CoreLoop coreLoop)
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{
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var mockCoreLoop = new CoreLoop(coreLoop) { IsPreview = true };
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return Execute(mockCoreLoop, false, false);
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}
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public List<Result> Execute(CoreLoop coreLoop, bool force, bool verbose)
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{
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var results = new List<Result>();
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var intents = new List<Intent>();
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CreateIntents(coreLoop, intents);
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var modifiers = GetModifierStack(coreLoop);
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modifiers.Execute(RequestId, coreLoop, intents, results, force, verbose);
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return results;
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}
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private static ModifierStack GetModifierStack(CoreLoop coreLoop)
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{
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var modifiers = new ModifierStack();
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modifiers.Push(coreLoop.Robot);
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foreach (var cell in coreLoop.Board.Cells)
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{
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if (cell.Poi is Avatar)
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{
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modifiers.Push(cell);
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}
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}
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return modifiers;
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}
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public bool IsValid(CoreLoop coreLoop, out EInvalidReason reason)
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{
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var results = Preview(coreLoop);
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if (results.Count == 0)
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{
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reason = EInvalidReason.Invariant;
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return false;
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}
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if (results is [InvalidInstructionResult])
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{
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reason = EInvalidReason.Invalid;
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return false;
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}
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reason = (EInvalidReason)(-1);
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return true;
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}
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public int EstimateEnergyCost(CoreLoop coreLoop)
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{
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var results = Preview(coreLoop);
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if (results.Count == 0)
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return 0;
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var newEnergy = 0;
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foreach (var result in results)
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{
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if (result is CurrencyResult currencyResult)
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newEnergy = currencyResult.NewCurrency.Energy;
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}
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return coreLoop.Currency.Energy - newEnergy;
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}
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}
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@@ -0,0 +1,23 @@
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using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Data;
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record DeferCardCommand(Guid RequestId) : Command(RequestId, typeof(DrawGlitchRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new DeferGlitch(Balancing.Instance.GetDeferGlitchEnergyCost(coreLoop.DeferGlitchCount)));
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intents.Add(new NextGlitch());
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intents.Add(new NextPhase(ERunPhase.Improve));
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}
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public override string ToString()
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{
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return $"Defer card command";
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}
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}
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22
RobotAndDonkey.Game/Execution/Commands/DestroyCardCommand.cs
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22
RobotAndDonkey.Game/Execution/Commands/DestroyCardCommand.cs
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@@ -0,0 +1,22 @@
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record DestroyCardCommand(Guid RequestId, int HandIndex) : Command(RequestId, typeof(BufferOverflowRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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var handCards = coreLoop.GetHandCards();
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if (HandIndex < 0 || HandIndex >= handCards.Count)
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return;
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intents.Add(new DestroyCard(handCards[HandIndex]));
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}
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public override string ToString()
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{
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return $"Destroy card command {HandIndex}";
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}
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}
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22
RobotAndDonkey.Game/Execution/Commands/DiscardCommand.cs
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22
RobotAndDonkey.Game/Execution/Commands/DiscardCommand.cs
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@@ -0,0 +1,22 @@
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using System;
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using System.Linq;
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using RobotAndDonkey.Game.Data;
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record DiscardCommand(Guid RequestId, Guid[] CardIds) : Command(RequestId, typeof(ExecuteProgramRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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var cost = CardIds.Length * Balancing.Instance.DiscardEnergyCost;
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intents.Add(new Discard(CardIds, cost));
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}
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public override string ToString()
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{
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return $"Discard cards command {string.Join(", ", CardIds.Select(id => id.ToString()))}";
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}
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}
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20
RobotAndDonkey.Game/Execution/Commands/MoveCardsCommand.cs
Normal file
20
RobotAndDonkey.Game/Execution/Commands/MoveCardsCommand.cs
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@@ -0,0 +1,20 @@
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using System;
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using System.Linq;
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record MoveCardsCommand(Guid RequestId, Guid[] OrderedCards, Guid[] TapeCardIds) : Command(RequestId, typeof(ExecuteProgramRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new MoveCards(OrderedCards, TapeCardIds));
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}
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public override string ToString()
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{
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return $"Move cards command: order={string.Join(", ", OrderedCards.Select(c => c.ToString()))}; tape={string.Join(", ", TapeCardIds.Select(c => c.ToString()))}";
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}
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}
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@@ -0,0 +1,19 @@
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record NextAssignmentCommand(Guid RequestId) : Command(RequestId, typeof(ScoringRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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coreLoop.ResetShop();
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intents.Add(new NextPhase(ERunPhase.DrawGlitch));
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}
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public override string ToString()
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{
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return $"Next assignment command";
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}
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}
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@@ -0,0 +1,19 @@
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record PreviewProgramCommand(Guid RequestId) : Command(RequestId, typeof(ImproveRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new NextPhase(ERunPhase.ExecuteProgram));
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intents.Add(new EnterPreview());
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}
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public override string ToString()
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{
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return "Preview program command";
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}
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}
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21
RobotAndDonkey.Game/Execution/Commands/RerollCommand.cs
Normal file
21
RobotAndDonkey.Game/Execution/Commands/RerollCommand.cs
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Data;
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record RerollCommand(Guid RequestId) : Command(RequestId, typeof(ImproveRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new Reroll(Balancing.Instance.GetRerollEnergyCost(coreLoop.RerollCount)));
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}
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public override string ToString()
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{
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return "Reroll command";
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}
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}
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18
RobotAndDonkey.Game/Execution/Commands/RunProgramCommand.cs
Normal file
18
RobotAndDonkey.Game/Execution/Commands/RunProgramCommand.cs
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@@ -0,0 +1,18 @@
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record RunProgramCommand(Guid RequestId) : Command(RequestId, typeof(ExecuteProgramRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new RunProgram());
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}
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public override string ToString()
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{
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return "Run program command";
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}
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}
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Data;
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record StartBufferOverflowCommand(Guid RequestId) : Command(RequestId, typeof(ImproveRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new EnterBufferOverflow(Balancing.Instance.BufferOverflowEnergyCost));
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}
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public override string ToString()
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{
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return "Start buffer overflow command";
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}
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}
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Data;
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record StartGamblingCommand(Guid RequestId) : Command(RequestId, typeof(ImproveRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new EnterGamble(Balancing.Instance.GambleEnergyCost));
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}
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public override string ToString()
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{
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return "Start gambling command";
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}
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}
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@@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record StopBufferOverflowCommand(Guid RequestId) : Command(RequestId, typeof(BufferOverflowRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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var handCards = coreLoop.GetHandCards();
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coreLoop.PatchDeck.AddRange(handCards);
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foreach (var handCard in handCards)
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{
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coreLoop.RemoveProgramCard(handCard);
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}
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coreLoop.ClearTapeSelection();
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intents.Add(new NextPhase(ERunPhase.Improve));
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}
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public override string ToString()
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{
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return "Stop buffer overflow command";
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}
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}
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@@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Execution.Requests;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Execution.Commands;
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public sealed record StopGamblingCommand(Guid RequestId) : Command(RequestId, typeof(GambleRequest))
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{
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protected override void CreateIntents(CoreLoop coreLoop, List<Intent> intents)
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{
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intents.Add(new NextPhase(ERunPhase.Improve));
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}
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public override string ToString()
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{
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return "Stop gambling command";
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}
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}
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Reference in New Issue
Block a user