ported from perforce
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28
RobotAndDonkey.Game/Cards/AvailableCards.cs
Normal file
28
RobotAndDonkey.Game/Cards/AvailableCards.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace RobotAndDonkey.Game.Cards;
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public class AvailableCards
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{
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static AvailableCards()
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{
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Instance = new();
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var cardTypes = Instance.GetType().Assembly.GetTypes().Where(t => !t.IsAbstract && t.BaseType?.BaseType == typeof(Card) || t.BaseType?.BaseType?.BaseType == typeof(Card));
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foreach (var type in cardTypes)
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{
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var card = (Card)Activator.CreateInstance(type)!;
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Instance.Cards.Add(card.Id, card);
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}
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}
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public static AvailableCards Instance { get; }
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public Dictionary<ECard, Card> Cards { get; } = [];
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public Card Create(ECard card)
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{
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return Cards[card].DeepClone();
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}
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}
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